Huawei Technologies Canada Co., Ltd.

Huawei Technologies Canada Co., Ltd.

Researcher - Procedural Graphics

Vancouver, British Columbia, Canada

Sponsorship not specified$106k-$156kDetected 2 days ago
C++Data StructuresAlgorithmsGitSignal ProcessingPhotographyAR/VRResearchLeadership

About the role

  • Established in 2012, the Central Media Technology Institute (CMTI) is Huawei's center for media technology innovation and engineering, enhancing the technical competitiveness of media products.

Responsibilities

  • Sitting within CMTI, the Graphics Technology Lab focuses on research and breakthroughs in photography, audio, video, computer graphics, XR, and codec standards to maintain the company's leadership in media technology.
  • About the Job: Develop and implement visual effects shaders, and procedural textures/geometry from scratch.

Requirements

  • Sampling theory, Monte Carlo methods Proficiency in algorithm design, including:

Nice to have

  • A proven portfolio in the ShaderToy community is highly desirable.
  • WebGPU is a plus Programming languages: GLSL, GLES, C++, Python.

Compensation

  • The total target annual compensation (based on 2,080 hours per year) ranges from $106,000 to $156,000 depending on education, experience, and demonstrated expertise.

Company info

  • Our R&D team comprises skilled CG algorithm experts, researchers, software architects, and standards specialists dedicated to building core capabilities for an improved graphics experience.
  • Create graphics demos and technology prototypes to validate new algorithmic techniques.
  • Optimize mobile graphics pipelines and provide solutions to minimize power consumption and maximize performance.
  • Build custom tools to streamline and automate the shading creation process.
  • About the ideal candidate: Master or PhD in Computer Science At least 3 years of proven experience in high-end shading graphics Creativity and comfort in exploring and inventing novel algorithms Ability to bridge technical execution and artistic quality, with a keen eye for detail and passion for visual aesthetics (akin to a technical artist) Demonstrated ability to create sophisticated procedural graphics, similar to high-quality ShaderTay demos.
  • Strong mathematical background in: Linear algebra, Geometry processing, Geometric analysis, Differential geometry, Trigonometry, Numerical optimization, Probability, Signal processing, Fourier transforms, Sampling theory, Monte Carlo methods Proficiency in algorithm design, including: Procedural generation, Spatial data structures, Acceleration and optimization techniques Mathematical simplification Experience with graphics APls: OpenGL, Vulkan.
  • SLANG is a plus Research contributions in conferences and journals such as SIGGRAPH, Eurographics, or, JCGT are highly valued A public portfolio on platforms like ShaderTay, GitHub, or WebGL demos is relevant but not mandatory.
  • The total target annual compensation (based on 2,080 hours per year) ranges from $106,000 to $156,000 depending on education, experience, and demonstrated expertise.

This listing is sourced directly from Huawei Technologies Canada Co., Ltd.'s careers page and normalized into a canonical job model.