Huawei Technologies Canada Co., Ltd.
Researcher - Procedural Graphics
Vancouver, British Columbia, Canada
Sponsorship not specified$106k-$156kDetected 2 days ago
C++Data StructuresAlgorithmsGitSignal ProcessingPhotographyAR/VRResearchLeadership
About the role
- Established in 2012, the Central Media Technology Institute (CMTI) is Huawei's center for media technology innovation and engineering, enhancing the technical competitiveness of media products.
Responsibilities
- Sitting within CMTI, the Graphics Technology Lab focuses on research and breakthroughs in photography, audio, video, computer graphics, XR, and codec standards to maintain the company's leadership in media technology.
- About the Job: Develop and implement visual effects shaders, and procedural textures/geometry from scratch.
Requirements
- Sampling theory, Monte Carlo methods Proficiency in algorithm design, including:
Nice to have
- A proven portfolio in the ShaderToy community is highly desirable.
- WebGPU is a plus Programming languages: GLSL, GLES, C++, Python.
Compensation
- The total target annual compensation (based on 2,080 hours per year) ranges from $106,000 to $156,000 depending on education, experience, and demonstrated expertise.
Company info
- Our R&D team comprises skilled CG algorithm experts, researchers, software architects, and standards specialists dedicated to building core capabilities for an improved graphics experience.
- Create graphics demos and technology prototypes to validate new algorithmic techniques.
- Optimize mobile graphics pipelines and provide solutions to minimize power consumption and maximize performance.
- Build custom tools to streamline and automate the shading creation process.
- About the ideal candidate: Master or PhD in Computer Science At least 3 years of proven experience in high-end shading graphics Creativity and comfort in exploring and inventing novel algorithms Ability to bridge technical execution and artistic quality, with a keen eye for detail and passion for visual aesthetics (akin to a technical artist) Demonstrated ability to create sophisticated procedural graphics, similar to high-quality ShaderTay demos.
- Strong mathematical background in: Linear algebra, Geometry processing, Geometric analysis, Differential geometry, Trigonometry, Numerical optimization, Probability, Signal processing, Fourier transforms, Sampling theory, Monte Carlo methods Proficiency in algorithm design, including: Procedural generation, Spatial data structures, Acceleration and optimization techniques Mathematical simplification Experience with graphics APls: OpenGL, Vulkan.
- SLANG is a plus Research contributions in conferences and journals such as SIGGRAPH, Eurographics, or, JCGT are highly valued A public portfolio on platforms like ShaderTay, GitHub, or WebGL demos is relevant but not mandatory.
- The total target annual compensation (based on 2,080 hours per year) ranges from $106,000 to $156,000 depending on education, experience, and demonstrated expertise.
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