Mob Entertainment

Mob Entertainment

Contract Contract Environment Prop Artist

United States · Contract

Sponsorship not specifiedDetected 12 days ago
JiraBlenderMayaUnreal EngineLeadershipCommunication

About the role

  • You'll help produce assets that fit seamlessly into our levels while maintaining high artistic and technical quality.

Responsibilities

  • Create high-quality, game-ready environmental props from concept through final implementation.
  • Create, UV, and prepare high-quality environmental assets using mid poly, trim sheet and floater workflows.
  • Optimize assets for performance while maintaining visual fidelity.
  • Work from concept art, photo reference, design documentation, or existing style guides.
  • Collaborate closely with ELevel Designers to support level production and asset needs.
  • Implement assets into Unreal Engine and perform basic scene setup as needed.
  • Maintain organized source files and follow naming conventions and pipeline standards.
  • Assist with asset polish and support environment production during milestone delivery.

Requirements

  • 4+ years of professional experience creating game-ready environment props.
  • Experience with Unreal Engine.
  • Proficiency in Maya, Blender, or 3ds Max.
  • Experience with Substance Designer and PBR texturing workflows.
  • Strong understanding of topology, UV layout, optimization, and efficient asset creation.
  • Knowledge of modular asset creation and reusable asset pipelines.
  • Ability to work from feedback while maintaining artistic consistency.
  • Required
  • Strong portfolio demonstrating high-quality hard surface and environment prop work trimming floater and mid poly workflows.
  • Excellent organizational and communication skills.
  • Ability to work independently in a remote production environment.

Nice to have

  • Experience shipping PC or console titles.
  • Familiarity with horror, semi-stylized realism, or atmospheric game environments.
  • Experience with Substance Painter, ZBrush, or Marvelous Designer.
  • Experience creating modular environment kits.
  • Understanding of collision setup, LOD creation, and optimization in Unreal Engine 5.
  • Familiarity with Perforce, Jira, and Confluence.
  • What Success Looks Like
  • Consistently meets quality and milestone expectations.

This listing is sourced directly from Mob Entertainment's careers page and normalized into a canonical job model.