Blizzard Entertainment
Senior Software Engineer (Temp)
Irvine, California, United States of America · Senior · Part-time
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odds of building a lasting career here
Sponsors, but it's cap-subject — you still face the weighted lottery (~45% per draw at Level III). Good if you win; have a cap-exempt backup on your list.
Lottery odds assume a STEM candidate.
Personalize to your clock →H-1B wage level
the lottery is wage-weighted — each level is one more entry
The bottom of this range ($102,800) is below the Level I prevailing wage of $106,787. An H-1B cannot be filed below the prevailing wage, so an offer at the floor of this band could not be sponsored as posted.
Based on the DOL prevailing wage for this occupation and worksite, a base salary of $134,202 would place this position at wage Level II. That figure is within the posted range, and I'd like to target it. This role classifies under "Software Developers" for prevailing-wage purposes.
DOL prevailing wage, 2026-27 wage year · Software Developers (15-1252) · Los Angeles-Long Beach-Anaheim, CA. Wage level is derived by USCIS from the offered wage, occupation and worksite; the occupation shown is inferred from the job title.
Employer immigration record
from this employer's Department of Labor filings
Green-card filing pattern in this occupation
Green-card follow-through: 100%
Files H-1B transfers
Sourced from Department of Labor LCA, PERM and prevailing-wage disclosure data. Employer matching is by name, so figures may be split across an employer's legal entities. Absence of a filing means none appears in our copy of the data, not that none exists.
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About the role
- We Need You The minions of Hell are growing stronger...
- Join us as we write the next chapter in the Diablo universe!
- Diablo Immortal, a Massively Multiplayer Action-RPG mobile game set in the world of Sanctuary, lets heroes slay demons anywhere, at any time.
Responsibilities
- Develop and improve build, release, and deployment pipelines (e.g., Jenkins, CI/CD), driving automation and reliability within your domain.
- Support and enhance platform integration and distribution across mobile (Google Play / Apple) and PC (Battle.net), ensuring smooth releases at scale.
- Optimize download, patching, and build size efficiency (e.g., patching strategies, in-game delivery improvements).
- Drive technical direction and execution of technical roadmaps, translating product and engineering goals into actionable plans within your area.
- Partner with producers and cross-functional teams to improve workflows, delivery pipelines, and release processes.
- Collaborate with internal and external partners to design and implement scalable technical solutions.
Requirements
- 8+ years of experience in game development, platform engineering, or live services, with a track record of owning and delivering large-scale systems in production.
- Strong proficiency in one or more languages such as JavaScript, Python, or C#.
- Experience with distributed systems, platform integrations, or large-scale backend architecture.
- Experience with CI/CD systems (e.g., Jenkins) and release automation.
- Demonstrated ability to balance tradeoffs across performance, scalability, cost, and development velocity.
- Familiarity with Battle.net or similar platform technologies.
- Experience optimizing game distribution, patching, or backend cost efficiency.
Skills
- Experience working with cloud infrastructure (AWS or GCP).
Compensation
- In the U.S., the standard base pay range for this role is $102,800.00 - $190,204.00 Annual.
Company info
- We are home to some of the most beloved entertainment franchises, including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™, and Bubble Witch™.
- We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
- We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities.
This listing is sourced directly from Blizzard Entertainment's careers page and normalized into a canonical job model.