Blizzard Entertainment
Senior Software Engineer (Temp)
Irvine, California, United States of America · Senior · Part-time
Sponsorship not specified$103k-$190kDetected 30 days ago
JavaScriptPythoniOSDistributed SystemsAWSGCPCloud PlatformsCI/CDJenkinsPlatform EngineeringIncident ResponseEpicResearchCommunicationCollaboration
About the role
- Team Name: Diablo Immortal Job Title: Senior Software Engineer (Temp) | Diablo Immortal | Irvine, CA Requisition ID: R027490 Job Description: We Need You The minions of Hell are growing stronger...
- Join us as we write the next chapter in the Diablo universe!
- Diablo Immortal, a Massively Multiplayer Action-RPG mobile game set in the world of Sanctuary, lets heroes slay demons anywhere, at any time.
Responsibilities
- Come work with us, and together, we'll create something amazing.
- Develop and improve build, release, and deployment pipelines (e.g., Jenkins, CI/CD), driving automation and reliability within your domain.
- Support and enhance platform integration and distribution across mobile (Google Play / Apple) and PC (Battle.net), ensuring smooth releases at scale.
- Optimize download, patching, and build size efficiency (e.g., patching strategies, in-game delivery improvements).
- Design and build live service tools and dashboards to support monitoring, incident response, and operational visibility.
- Drive technical direction and execution of technical roadmaps, translating product and engineering goals into actionable plans within your area.
- Partner with producers and cross-functional teams to improve workflows, delivery pipelines, and release processes.
- Collaborate with internal and external partners to design and implement scalable technical solutions.
- Proven ability to define technical direction and drive execution across multiple teams, including internal and external partners.
- Ability to independently drive large, ambiguous technical problems to completion.
Requirements
- 8+ years of experience in game development, platform engineering, or live services, with a track record of owning and delivering large-scale systems in production.
- Strong proficiency in one or more languages such as JavaScript, Python, or C#.
- Experience with distributed systems, platform integrations, or large-scale backend architecture.
- Experience with CI/CD systems (e.g., Jenkins) and release automation.
- Experience working with cloud infrastructure (AWS or GCP).
- Demonstrated ability to balance tradeoffs across performance, scalability, cost, and development velocity.
- Familiarity with Battle.net or similar platform technologies.
- Experience optimizing game distribution, patching, or backend cost efficiency.
- Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards.
- Minimum Requirements 8+ years of experience in game development, platform engineering, or live services, with a track record of owning and delivering large-scale systems in production.
Compensation
- In the U.S., the standard base pay range for this role is $102,800.00 - $190,204.00 Annual.
Benefits
- Experience working in ambiguous environments, driving clarity, prioritization, and execution Bonus Points Experience with cross-platform ecosystems (mobile + PC).
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This listing is sourced directly from Blizzard Entertainment's careers page and normalized into a canonical job model.