Behaviour Interactive

Behaviour Interactive

Senior Technical Animator - Dead by Daylight

Montreal, QC · Senior

Sponsorship not specifiedDetected 61 days ago
PythonMayaUnreal Engine

About the role

  • Are you ready to dive into the world of cutting-edge video game development?
  • We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South).
  • Our day to day revolves around two core business focuses: Services and Original Games.

Responsibilities

  • Build and maintain the animation pipeline across DCC and engine - including MetaHuman ingestion, IK Retargeter setups, AnimBlueprint architecture, Control Rig modules, and facial animation workflows.

Requirements

  • A minimum of 7 years of experience in technical animation in the video game industry.
  • Hands-on experience with MetaHuman - ingestion, rigging, facial animation pipelines, and runtime integration.
  • Experience shipping or supporting multiplayer games, with an understanding of animation in a networked context.

Nice to have

  • Minimum de 7 ans d'expérience en animation technique dans l'industrie du jeu vidéo;
  • Strong expertise in Maya and Unreal Engine (5.x preferred), including AnimBlueprints, Control Rig, Physics, IK Rig / IK Retargeter, and Animation Blueprint Linking.
  • Experience with Motion Matching / Pose Search, Mutable, or modular Control Rig systems is a strong plus.
  • Live-service experience is a plus.
  • DbD est un jeu en service continu comptant plus de 60 millions de joueurs et une décennie de systèmes d'animation accumulés.

Skills

  • Services and Original Games.
  • Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight.
  • DbD is a live-service title with more than 60 million players and a decade of accumulated animation systems.

This listing is sourced directly from Behaviour Interactive's careers page and normalized into a canonical job model.