AGBO
Combat Designer
Raleigh, NC
No sponsorshipDetected 36 days ago
Unreal EngineEpicLeadershipCollaboration
About the role
- AGBO is looking for a Combat Designer to be hands-on in designing and implementing the moment-to-moment gameplay that defines how our games feel in action.
- Working closely with programmers, animators, and other designers, you'll help shape and refine the core combat loop - from prototyping new ideas to tuning the final experience.
- This is a hands-on, high-impact role on an ambitious team creating something special and exciting.
Responsibilities
- Contribute to the design, implementation, and iteration on combat systems including player abilities, hit reactions, and moment-to-moment flow, building a player experience that is intuitive to learn and deeply rewarding to master Prototype combat scenarios and encounters in-engine using scripting and design tools to rapidly test and validate feel, balance, and readability before full production Partner with Animation, VFX, and Audio teams to ensure combat actions feel responsive and impactful Contribute to and maintain combat design documentation including system specs, encounter design guidelines, tuning spreadsheets, and balance frameworks that keep the team aligned Playtest rigorously and advocate for the player, synthesizing feedback from internal sessions and external playtests into actionable design revisions with a clear rationale Collaborate with leadership to ensure combat mechanics reinforce character identity and story context - making sure the 'how' of fighting always serves the 'why' Perform all other duties as assigned Qualifications &
- Contribute to the design, implementation, and iteration on combat systems including player abilities, hit reactions, and moment-to-moment flow, building a player experience that is intuitive to learn and deeply rewarding to master Prototype combat scenarios and encounters in-engine using scripting and design tools to rapidly test and validate feel, balance, and readability before full production Partner with Animation, VFX, and Audio teams to ensure combat actions feel responsive and impactful Contribute to and maintain combat design documentation including system specs, encounter design guidelines, tuning spreadsheets, and balance frameworks that keep the team aligned Playtest rigorously and advocate for the player, synthesizing feedback from internal sessions and external playtests into actionable design revisions with a clear rationale Collaborate with leadership to ensure combat mechanics reinforce character identity and story context - making sure the 'how' of fighting always serves the 'why'
- We're building the future of storytelling-and we're looking for bold, creative minds to help shape it.
Benefits
- We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
Company info
- Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television.
- The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame.
- The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise.
- AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise.
- The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026.
- AGBO will begin shooting Avengers: Secret Wars later this year.
- Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
- In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner.
- Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media.
- If you're ready to help define what comes next, we'd love to meet you.
- Position Summary: AGBO is looking for a Combat Designer to be hands-on in designing and implementing the moment-to-moment gameplay that defines how our games feel in action.
- You're a system-savvy, feel-first designer who understands that great combat lives at the intersection of character, camera, and controls - and you know how to bring those elements together in ways that deliver precision and fluidity while being rewarding to play.
Visa & Work Authorization
- Candidates must be legally authorized to work in the U
This listing is sourced directly from AGBO's careers page and normalized into a canonical job model.