Absurd Ventures
Principal Rendering Engineer
Santa Monica · Principal · Full-time
Sponsorship not specified$170k-$230kDetected 125 days ago
C++AlgorithmsUnreal EngineResearchCollaboration
About the role
- The base pay range for this position is $170,000 to $230,000 per year.
Responsibilities
- Develop scalable graphics solutions to maximize visual fidelity across a range of targets, from current-gen consoles to cutting-edge PCs and emerging hardware.
- Drive the development of tools associated with rendering features, ensuring they are user-friendly and meet the needs of our artists.
- Optimize our skin cache for GPU performance and memory to support rendering many characters on screen.
- Define and enforce technical specifications for asset and scene construction in collaboration with the art and design teams.
- Collaborate with technical artists to establish a performant kit of materials and techniques to meet visual requirements.
- Join our world-class team developing a cutting-edge open-world video game that pushes the boundaries of visual fidelity and gameplay immersion.
Requirements
- Strong proficiency in C++ and multi-threaded programming techniques.
- In-depth real-time rendering experience in the games industry or related computer graphics fields.
- Expertise in GPU architecture and performance characteristics, with extensive use of GPU profiling tools (e.g., PIX, Razor).
- Experience with Unreal Engine 4 or 5.
- Deep knowledge of at least one graphics API (e.g., DirectX 11/12, OpenGL, Vulkan, Metal).
- Experience shipping AAA video games.
- A proven track record of creating clean, efficient, and well-tested code.
- Familiarity with mGPU solutions and cutting-edge PC hardware optimization techniques.
- Thorough knowledge and practical application of 3D math, rendering algorithms, and data structures.
- Demonstrated skills in performance and memory optimization across various platforms.
- Experience with emerging rendering technologies, such as ray tracing or machine-learning-based graphics solutions.
- Contributions to published research or participation in industry conferences related to computer graphics.
- Full-time job with benefits.
- Role is on-site in Santa Monica, CA.
Compensation
- The base pay range for this position is $170,000 to $230,000 per year.
Company info
- We are seeking a Principal Rendering Engineer to drive the technical excellence of our rendering systems.
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This listing is sourced directly from Absurd Ventures's careers page and normalized into a canonical job model.