tornbanner

tornbanner

Character Rigging & Tools Artist

Ontario, Canada

Sponsorship not specifiedDetected 19 days ago
PythonMayaUnreal EngineResearchLeadershipCommunicationCollaborationProblem Solving

About the role

  • We are seeking an experienced and highly motivated Character Rigging/DCC Tools Artist at Torn Banner Studios.
  • As a Character Rigging & Tools Artist you will be responsible for a wide range of tasks and should expect a variety of issues and challenges to tackle across various areas of the game.
  • You'll be working directly with studio leadership, our animators and the character art department to bring our characters to life.

Responsibilities

  • Create high-quality character rigs with realistic and production-ready human and creature deformations.
  • Collaborate closely with animators, character artists, designers, and technical artists to deliver assets that meet project quality standards and production deadlines.
  • Develop, maintain, and improve rigging systems, workflows, and pipeline tools to enhance team efficiency.
  • Optimize rigs for in-game performance while preserving animation quality.
  • Create and maintain clear technical documentation for rigging tools, workflows, and best practices.
  • You will play a key role in bringing our characters to life by creating high-quality rigs and deformation systems that support expressive, believable animation.
  • You will collaborate closely with studio leadership, animators, technical artists, and the character art team to develop robust character rigs and continuously improve our rigging pipeline and workflows.

Requirements

  • 6+ years of professional experience as a Technical Animator or Character Rigging Artist in the video game industry, preferably on next-generation titles.
  • Strong understanding of character deformation, skinning, and animation systems.
  • Strong communication and collaboration skills, with the ability to work effectively across multidisciplinary teams.

Nice to have

  • Familiarity with Unreal Engine rigging pipelines for Control Rig & Simulation
  • Familiarity with Maya MGear plugin
  • Torn Banner Studios welcomes and encourages applications from people with disabilities.
  • Accommodations are available on request for candidates taking part in all aspects of the selection process.

Skills

  • Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming.

Compensation

  • The pay range for this role is between 100,000$ to 130,000 per year.
  • The range for this role represents candidates across a wide range of skills and experience for the position.
  • Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time.
  • Your specific offer will rely on your unique experience and alignment to our team's needs for the position.
  • Transparency on use of AI and position vacancy
  • Our recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.

Benefits

  • 6.5 weeks paid vacation
  • Eligible for Employee Stock Options Plan
  • Healthcare & benefits plan, for you and your family
  • 100% parental leave top-up for 16 weeks, for Canadian employees.
  • Benefits & Perks
  • Flexible schedule and work location, with your choice of remote, hybrid, or on-site.

Company info

  • Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010.
  • To see our team, our office and what we do as a company visit We are Torn Banner Studios.

This listing is sourced directly from tornbanner's careers page and normalized into a canonical job model.