tornbanner
Character Rigging & Tools Artist
Ontario, Canada
Sponsorship not specifiedDetected 19 days ago
PythonMayaUnreal EngineResearchLeadershipCommunicationCollaborationProblem Solving
About the role
- We are seeking an experienced and highly motivated Character Rigging/DCC Tools Artist at Torn Banner Studios.
- As a Character Rigging & Tools Artist you will be responsible for a wide range of tasks and should expect a variety of issues and challenges to tackle across various areas of the game.
- You'll be working directly with studio leadership, our animators and the character art department to bring our characters to life.
Responsibilities
- Create high-quality character rigs with realistic and production-ready human and creature deformations.
- Collaborate closely with animators, character artists, designers, and technical artists to deliver assets that meet project quality standards and production deadlines.
- Develop, maintain, and improve rigging systems, workflows, and pipeline tools to enhance team efficiency.
- Optimize rigs for in-game performance while preserving animation quality.
- Create and maintain clear technical documentation for rigging tools, workflows, and best practices.
- You will play a key role in bringing our characters to life by creating high-quality rigs and deformation systems that support expressive, believable animation.
- You will collaborate closely with studio leadership, animators, technical artists, and the character art team to develop robust character rigs and continuously improve our rigging pipeline and workflows.
Requirements
- 6+ years of professional experience as a Technical Animator or Character Rigging Artist in the video game industry, preferably on next-generation titles.
- Strong understanding of character deformation, skinning, and animation systems.
- Strong communication and collaboration skills, with the ability to work effectively across multidisciplinary teams.
Nice to have
- Familiarity with Unreal Engine rigging pipelines for Control Rig & Simulation
- Familiarity with Maya MGear plugin
- Torn Banner Studios welcomes and encourages applications from people with disabilities.
- Accommodations are available on request for candidates taking part in all aspects of the selection process.
Skills
- Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming.
Compensation
- The pay range for this role is between 100,000$ to 130,000 per year.
- The range for this role represents candidates across a wide range of skills and experience for the position.
- Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time.
- Your specific offer will rely on your unique experience and alignment to our team's needs for the position.
- Transparency on use of AI and position vacancy
- Our recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.
Benefits
- 6.5 weeks paid vacation
- Eligible for Employee Stock Options Plan
- Healthcare & benefits plan, for you and your family
- 100% parental leave top-up for 16 weeks, for Canadian employees.
- Benefits & Perks
- Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
Company info
- Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010.
- To see our team, our office and what we do as a company visit We are Torn Banner Studios.
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