PBK
Immersive Experience Designer
Houston TX
Sponsorship not specifiedDetected 37 days ago
PhotoshopIllustratorAdobe Creative SuiteInDesignUnreal EngineLeadershipCommunicationPublic SpeakingRevit
About the role
- This role offers strong growth potential and the opportunity to help define the future direction of PBK's immersive experience practice.
Responsibilities
- Lead the spatial development of immersive environments, translating conceptual ideas into real, technically feasible designs.
- Create and manage 3D models, diagrams, and spatial systems that support interactive, experiential, and exhibit-based projects.
- This role plays a critical part in scaling the Immersive Experience studio's ability to deliver high-impact immersive projects and will have meaningful influence over how the studio evolves.
- Collaborate with architects, designers, and digital experience teams to ensure design intent carries through from concept to execution.
- Support early-stage concept development through modeling, visual studies, and design exploration.
- Contribute to presentations and design narratives for clients, stakeholders, and project teams.
- A portfolio demonstrating strong spatial design thinking, 3D modeling, and concept development.
- Strong communication skills and the ability to collaborate across disciplines.
- Familiarity with AV systems, fabrication processes, or design-build workflows.
- A desire to take ownership, grow into a leadership role, and help shape a developing creative studio.
Requirements
- ALL APPLICANTS MUST HAVE A PORTFOLIO AND RESUME TO BE CONSIDERED***
- Bachelor's degree in Architecture, Interior Architecture, Design, or a related field.
- Proficiency in 3D modeling and visualization tools such as SketchUp, Rhino, Revit, D5, Lumion, Enscape, or similar.
- Strong understanding of spatial design principles and experience working on architectural or experiential projects.
- 3+ years of professional experience in a related field.
- Working knowledge of Adobe Creative Suite (Photoshop, Illustrator, InDesign).
- Comfort working in early-stage, conceptual environments where problems are often undefined and solutions require exploration.
- Experience with immersive, exhibit, museum, experiential, or themed environments.
- Proficiency in advanced tools such as Rhino/Grasshopper, Unreal Engine, TouchDesigner, or similar.
- Ability to think systemically about how spaces, technology, content, and users interact.
Benefits
- Act as a key bridge between creative vision and real-world implementation.
Company info
- Here's How You'll Stand Out:
This listing is sourced directly from PBK's careers page and normalized into a canonical job model.