PBK

PBK

Immersive Experience Designer

Houston TX

Sponsorship not specifiedDetected 37 days ago
PhotoshopIllustratorAdobe Creative SuiteInDesignUnreal EngineLeadershipCommunicationPublic SpeakingRevit

About the role

  • This role offers strong growth potential and the opportunity to help define the future direction of PBK's immersive experience practice.

Responsibilities

  • Lead the spatial development of immersive environments, translating conceptual ideas into real, technically feasible designs.
  • Create and manage 3D models, diagrams, and spatial systems that support interactive, experiential, and exhibit-based projects.
  • This role plays a critical part in scaling the Immersive Experience studio's ability to deliver high-impact immersive projects and will have meaningful influence over how the studio evolves.
  • Collaborate with architects, designers, and digital experience teams to ensure design intent carries through from concept to execution.
  • Support early-stage concept development through modeling, visual studies, and design exploration.
  • Contribute to presentations and design narratives for clients, stakeholders, and project teams.
  • A portfolio demonstrating strong spatial design thinking, 3D modeling, and concept development.
  • Strong communication skills and the ability to collaborate across disciplines.
  • Familiarity with AV systems, fabrication processes, or design-build workflows.
  • A desire to take ownership, grow into a leadership role, and help shape a developing creative studio.

Requirements

  • ALL APPLICANTS MUST HAVE A PORTFOLIO AND RESUME TO BE CONSIDERED***
  • Bachelor's degree in Architecture, Interior Architecture, Design, or a related field.
  • Proficiency in 3D modeling and visualization tools such as SketchUp, Rhino, Revit, D5, Lumion, Enscape, or similar.
  • Strong understanding of spatial design principles and experience working on architectural or experiential projects.
  • 3+ years of professional experience in a related field.
  • Working knowledge of Adobe Creative Suite (Photoshop, Illustrator, InDesign).
  • Comfort working in early-stage, conceptual environments where problems are often undefined and solutions require exploration.
  • Experience with immersive, exhibit, museum, experiential, or themed environments.
  • Proficiency in advanced tools such as Rhino/Grasshopper, Unreal Engine, TouchDesigner, or similar.
  • Ability to think systemically about how spaces, technology, content, and users interact.

Benefits

  • Act as a key bridge between creative vision and real-world implementation.

Company info

  • Here's How You'll Stand Out:

This listing is sourced directly from PBK's careers page and normalized into a canonical job model.