Thatgamecompany

Thatgamecompany

UI Technical Designer

Remote - US

No sponsorshipDetected 246 days ago
C++C#HTMLRESTFigmaPhotoshopIllustratorGraphic DesignAfter EffectsUI DesignWireframingMotion Design

About the role

  • Our company is known for having a distinct perspective on what games can be, and crafting unique experiences that players can't find elsewhere as a result; our approach to UI is no different.
  • Perks: • Paid Time Off, Holidays, and Two Weeks Winter Break • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company.
  • Employees in this position are eligible to participate in the Company's standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.

Responsibilities

  • Work closely with the rest of the UI team to develop intuitive, beautiful, innovative interfaces for our games
  • Conceptualize new interfaces to solve design problems, and make new features possible
  • Create wireframes, mockups, and animations to drive development
  • Create quick-and-dirty prototypes, perform UX tests to validate our hypotheses, and iterate based on the results
  • Implement the final interface in C++ to be pixel-perfect
  • Collaborate with team members across various disciplines, and be a general advocate for usability and UI consistency
  • 3-5+ years of professional UI Design and engineering experience
  • Strong Graphic Design skills (excellent eye for typography, color usage, etc.)
  • Understanding of, and ability to communicate, the user-centered design process
  • Experience developing multi-platform interfaces, with varying input methods (ie. touch vs. gamepad input)

Requirements

  • They should be confident in contributing in all disciplines required to execute on a UI design- from creating wireframes, to designing highly polished mockups, to implementing the final product in code.
  • Ability to work in a clean, minimal aesthetic
  • Experience working with Style Guides, and iterating based on art direction
  • Proficiency in C#, C++, or C for quickly prototyping interfaces
  • Experience with UI design/prototyping tools such as Figma
  • Experience with motion design and animation (After Effects, etc.)
  • Applicants must be authorized to work for any employer in the U.S or Canada.

Compensation

  • This salary range is an estimate, and the actual salary may vary based on the Company's compensation practices.

Benefits

  • Paid Time Off, Holidays, and Two Weeks Winter Break
  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company.
  • Moreover, these benefits start on the first day of the job-there's no waiting period before they kick in.
  • Compassionate leave for employees who needs to take care of their family members
  • Pre-tax wellness stipend
  • Pre-tax work from home stipend
  • Mental health resources including Headspace membership and Employee Assistance Program (EAP)
  • The salary range for this position is $83,500 USD to $148,000 USD annually, with the opportunity to earn an annual discretionary bonus.

Company info

  • We are unable to sponsor or take over sponsorship of an employment Visa at this time.

Visa & Work Authorization

  • Applicants must be authorized to work for any employer in the U.S or Canada.

This listing is sourced directly from Thatgamecompany's careers page and normalized into a canonical job model.