Devoted Studios 1
Gameplay Engineer
Montreal, Quebec, Canada · Full-time
Sponsorship not specifiedDetected 29 days ago
C++Code ReviewUnreal EngineCommunicationCollaboration
About the role
- Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving.
Responsibilities
- combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera - scope varies by engagement Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5 Own Gameplay Ability System (GAS) implementation - AttributeSets, Abilities, GameplayEffects, GameplayCues - on engagements where
- Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces Implement multiplayer-safe gameplay code on engagements with networking requirements - replication, client-server authority, lag compensation Quality & Performance (~25%) Profile and optimise gameplay code to target platform budgets -
Requirements
- Behavior Trees, EQS, AI Perception - not required but valuable for certain engagements Prior co-development or external development experience
Skills
- Core Gameplay Systems (~50%)
- Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController),
Benefits
- This would he a full-time employment role with standard industry benefits in Canada
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