Devoted Studios 1

Devoted Studios 1

Gameplay Engineer

Montreal, Quebec, Canada · Full-time

Sponsorship not specifiedDetected 29 days ago
C++Code ReviewUnreal EngineCommunicationCollaboration

About the role

  • Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving.

Responsibilities

  • combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera - scope varies by engagement Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5 Own Gameplay Ability System (GAS) implementation - AttributeSets, Abilities, GameplayEffects, GameplayCues - on engagements where
  • Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces Implement multiplayer-safe gameplay code on engagements with networking requirements - replication, client-server authority, lag compensation Quality & Performance (~25%) Profile and optimise gameplay code to target platform budgets -

Requirements

  • Behavior Trees, EQS, AI Perception - not required but valuable for certain engagements Prior co-development or external development experience

Skills

  • Core Gameplay Systems (~50%)
  • Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController),

Benefits

  • This would he a full-time employment role with standard industry benefits in Canada

This listing is sourced directly from Devoted Studios 1's careers page and normalized into a canonical job model.