NBCUniversal
Lead Technical Artist / Artiste technique principal(e)
Montréal, QC, Canada · Principal
Sponsorship not specifiedDetected 2 days ago
TypeScriptPythonCI/CDPerformance ManagementUnreal EngineEpicLeadershipCommunicationMentoring
About the role
- NBCUniversal is one of the world's leading media and entertainment companies.
- NBCUniversal is a subsidiary of Comcast Corporation.
- Visit www.nbcuniversal.com for more information.
Responsibilities
- Lead, mentor, and grow the Technical Art organization, including hiring, performance management, career development, and technical leadership across all technical art disciplines.
- Own the technical art strategy for Unreal Engine 5 across PC, console, and mobile platforms, ensuring that content scales appropriately while maintaining visual quality and runtime performance.
- Partner closely with Engineering to drive engine extensions, rendering features, content validation systems, automation, build pipelines, custom asset workflows, profiling tools, and platform optimization initiatives.
- Own and evolve the project's content pipeline strategy from DCC tools through Unreal Engine and deployment workflows.
- Drive cross-disciplinary alignment between Art, Design, Animation, Gameplay Engineering, Rendering Engineering, Tools Engineering, and Production.
- Build and oversee tooling and automation using Unreal Engine tooling frameworks, Python, and DCC scripting to improve productivity, consistency, and content quality across the project.
- Establish and maintain robust documentation, onboarding processes, standards, and technical guidance to ensure teams can successfully scale and operate with confidence.
- Partner with leadership to define and execute the long-term technical art roadmap as the project evolves into a scalable platform.
- Assurer l'alignement interdisciplinaire entre les équipes Art, Design, Animation, Ingénierie Gameplay, Ingénierie du rendu, Ingénierie des outils et Production.
Requirements
- Experience leading Technical Art across multiple disciplines including gameplay, characters, animation, VFX, UI, environments, mobile, and pipeline development.
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