tornbanner

tornbanner

Lead Technical Artist

Ontario, Canada

Sponsorship not specified$180k-$210kDetected 14 days ago
PythonC++MayaUnreal EngineCollaborationMentoring

About the role

  • As the tech art leader, you will help define our technical art strategy, mentor team members, establish best practices, and champion innovation across the studio.

Responsibilities

  • Establish and maintain best practices for asset creation, optimization, implementation, and content workflows.
  • Develop custom tools, automation systems, and editor extensions within Unreal Engine and DCC applications such as Maya and Houdini.
  • Serve as the primary Tech Art liaison between Art, Engineering, Design, and Production teams.
  • Identify production bottlenecks and implement scalable solutions to improve team efficiency and content quality.
  • Evaluate new technologies, workflows, and Unreal Engine features to support project goals
  • Build and maintain strong relationships across departments, breaking down silos and promoting collaboration to achieve studio-wide objectives.
  • Support artists with technical implementation, troubleshooting, and performance optimization.
  • Collaborate with rendering and gameplay engineers to develop and improve visual features and workflow

Requirements

  • 8+ years of professional experience as a Technical Artist within the games industry.
  • Experience leading a team.
  • Experience shipping at least one AAA or high-quality AA title on PC and/or console platforms.
  • Experience creating custom tools and pipeline solutions for Unreal Engine, Maya, Houdini, or other DCC applications.
  • Strong understanding of Physically Based Rendering (PBR), linear workflows, shader development, and modern real-time rendering techniques.
  • Advanced knowledge of Unreal Engine 5, including Blueprints, Materials, Niagara, asset management, and performance optimization workflows.
  • Strong understanding of performance profiling and optimization techniques for game engines
  • Experience shipping multiplayer titles.
  • Experience with procedural content generation workflows and Houdini Engine.

Compensation

  • The pay range for this role is $180,000 - 210,000 per year.

Benefits

  • 6.5 weeks paid vacation
  • Eligible for Employee Stock Options Plan
  • Healthcare & benefits plan, for you and your family
  • 100% parental leave top-up for 16 weeks, for Canadian employees.
  • Flexible schedule and work location, with your choice of remote, hybrid, or on-site.

Company info

  • Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010.
  • We are seeking an experienced and highly motivated Lead Technical Artist to help drive the visual quality, technical excellence, and production efficiency of our multiplayer game projects.
  • To see our team, our office and what we do as a company visit We are Torn Banner Studios.

This listing is sourced directly from tornbanner's careers page and normalized into a canonical job model.