tornbanner
Lead Technical Artist
Ontario, Canada
Sponsorship not specified$180k-$210kDetected 14 days ago
PythonC++MayaUnreal EngineCollaborationMentoring
About the role
- As the tech art leader, you will help define our technical art strategy, mentor team members, establish best practices, and champion innovation across the studio.
Responsibilities
- Establish and maintain best practices for asset creation, optimization, implementation, and content workflows.
- Develop custom tools, automation systems, and editor extensions within Unreal Engine and DCC applications such as Maya and Houdini.
- Serve as the primary Tech Art liaison between Art, Engineering, Design, and Production teams.
- Identify production bottlenecks and implement scalable solutions to improve team efficiency and content quality.
- Evaluate new technologies, workflows, and Unreal Engine features to support project goals
- Build and maintain strong relationships across departments, breaking down silos and promoting collaboration to achieve studio-wide objectives.
- Support artists with technical implementation, troubleshooting, and performance optimization.
- Collaborate with rendering and gameplay engineers to develop and improve visual features and workflow
Requirements
- 8+ years of professional experience as a Technical Artist within the games industry.
- Experience leading a team.
- Experience shipping at least one AAA or high-quality AA title on PC and/or console platforms.
- Experience creating custom tools and pipeline solutions for Unreal Engine, Maya, Houdini, or other DCC applications.
- Strong understanding of Physically Based Rendering (PBR), linear workflows, shader development, and modern real-time rendering techniques.
- Advanced knowledge of Unreal Engine 5, including Blueprints, Materials, Niagara, asset management, and performance optimization workflows.
- Strong understanding of performance profiling and optimization techniques for game engines
- Experience shipping multiplayer titles.
- Experience with procedural content generation workflows and Houdini Engine.
Compensation
- The pay range for this role is $180,000 - 210,000 per year.
Benefits
- 6.5 weeks paid vacation
- Eligible for Employee Stock Options Plan
- Healthcare & benefits plan, for you and your family
- 100% parental leave top-up for 16 weeks, for Canadian employees.
- Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
Company info
- Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010.
- We are seeking an experienced and highly motivated Lead Technical Artist to help drive the visual quality, technical excellence, and production efficiency of our multiplayer game projects.
- To see our team, our office and what we do as a company visit We are Torn Banner Studios.
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This listing is sourced directly from tornbanner's careers page and normalized into a canonical job model.