Thatgamecompany

Thatgamecompany

Lead Systems Designer (Economy and Engagement Focus)

Remote - US

No sponsorshipDetected 166 days ago
C++C#UnityUnreal EngineLeadershipMentoring

About the role

  • You'll combine leadership with direct hands-on contributions, helping to refine the structure and our gameplay experiences while managing a small team of designers.
  • Employees in this position are eligible to participate in the Company's standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.

Responsibilities

  • Lead the design and evolution of core systems such as in-game economies (large and small), progression, rewards, and feature loops that drive long-term engagement
  • Design and implement interactive features and gameplay patterns with a focus on simplicity and relatability
  • Collaborate across disciplines - with engineering, art, and production - to ensure designs are holistic, feasible, and aligned with creative goals
  • Mentor and manage a small number of designers, helping them grow and thrive in a collaborative environment
  • Drive and evangelize best practices in systems design, economy balancing, and live feature iteration
  • Help improve and extend internal design tools and pipelines to empower the full design team
  • This role is ideal for someone who thrives at the intersection of systems thinking, live game design, and practical implementation with an intense player focus - someone who can lead a feature from concept to live operations as well as refine existing systems.
  • Support for personal professional development

Requirements

  • Extensive experience with live games and economy design
  • Experience balancing game systems based on player feedback and analytics
  • Experience working in 3D engines (Unity, Unreal, or similar)
  • Familiarity with multiplayer and online game systems
  • Proficiency in scripting languages or light programming (e.g., C#, C++, or visual scripting)
  • Experience integrating monetization thoughtfully within player-centric systems
  • Applicants must be authorized to work for any employer in the U.S or Canada.

Skills

  • Think holistically about feature ecosystems and their impact on player motivation and long-term retention
  • Thrive in small, collaborative teams and are comfortable wearing multiple hats
  • Have experience mentoring or managing other designers, even in a flat or hybrid leadership model
  • Care deeply about the player experience and designing systems that are meaningful, ethical, and fun
  • Don't mind taking an assessment/proprietary test during the interview process.

Compensation

  • The salary range for this position is $98,000 USD to $153,000 USD annually, with the opportunity to earn an annual discretionary bonus.

Benefits

  • Paid Time Off, Holidays, and Two Weeks Winter Break
  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company.
  • Moreover, these benefits start on the first day of the job-there's no waiting period before they kick in.
  • Compassionate leave for employees who needs to take care of their family members
  • Pre-tax wellness stipend
  • Pre-tax work from home stipend
  • Mental health resources including Headspace membership and Employee Assistance Program (EAP)

Company info

  • We are a small studio dedicated to crafting unique and high-quality interactive experiences, and we are looking for a talented Lead Systems Designer to guide and shape the holistic design of our game economy, core features, and player engagement.
  • We are unable to sponsor or take over sponsorship of an employment Visa at this time.

Visa & Work Authorization

  • Applicants must be authorized to work for any employer in the U.S or Canada.

This listing is sourced directly from Thatgamecompany's careers page and normalized into a canonical job model.