Thatgamecompany
Lead Systems Designer (Economy and Engagement Focus)
Remote - US
No sponsorshipDetected 166 days ago
C++C#UnityUnreal EngineLeadershipMentoring
About the role
- You'll combine leadership with direct hands-on contributions, helping to refine the structure and our gameplay experiences while managing a small team of designers.
- Employees in this position are eligible to participate in the Company's standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.
Responsibilities
- Lead the design and evolution of core systems such as in-game economies (large and small), progression, rewards, and feature loops that drive long-term engagement
- Design and implement interactive features and gameplay patterns with a focus on simplicity and relatability
- Collaborate across disciplines - with engineering, art, and production - to ensure designs are holistic, feasible, and aligned with creative goals
- Mentor and manage a small number of designers, helping them grow and thrive in a collaborative environment
- Drive and evangelize best practices in systems design, economy balancing, and live feature iteration
- Help improve and extend internal design tools and pipelines to empower the full design team
- This role is ideal for someone who thrives at the intersection of systems thinking, live game design, and practical implementation with an intense player focus - someone who can lead a feature from concept to live operations as well as refine existing systems.
- Support for personal professional development
Requirements
- Extensive experience with live games and economy design
- Experience balancing game systems based on player feedback and analytics
- Experience working in 3D engines (Unity, Unreal, or similar)
- Familiarity with multiplayer and online game systems
- Proficiency in scripting languages or light programming (e.g., C#, C++, or visual scripting)
- Experience integrating monetization thoughtfully within player-centric systems
- Applicants must be authorized to work for any employer in the U.S or Canada.
Skills
- Think holistically about feature ecosystems and their impact on player motivation and long-term retention
- Thrive in small, collaborative teams and are comfortable wearing multiple hats
- Have experience mentoring or managing other designers, even in a flat or hybrid leadership model
- Care deeply about the player experience and designing systems that are meaningful, ethical, and fun
- Don't mind taking an assessment/proprietary test during the interview process.
Compensation
- The salary range for this position is $98,000 USD to $153,000 USD annually, with the opportunity to earn an annual discretionary bonus.
Benefits
- Paid Time Off, Holidays, and Two Weeks Winter Break
- Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company.
- Moreover, these benefits start on the first day of the job-there's no waiting period before they kick in.
- Compassionate leave for employees who needs to take care of their family members
- Pre-tax wellness stipend
- Pre-tax work from home stipend
- Mental health resources including Headspace membership and Employee Assistance Program (EAP)
Company info
- We are a small studio dedicated to crafting unique and high-quality interactive experiences, and we are looking for a talented Lead Systems Designer to guide and shape the holistic design of our game economy, core features, and player engagement.
- We are unable to sponsor or take over sponsorship of an employment Visa at this time.
Visa & Work Authorization
- Applicants must be authorized to work for any employer in the U.S or Canada.
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This listing is sourced directly from Thatgamecompany's careers page and normalized into a canonical job model.