thatgamecompany
UI Technical Designer
Remote - US
No sponsorshipDetected 246 days ago
C++C#HTMLRESTFigmaPhotoshopIllustratorGraphic DesignAfter EffectsUI DesignWireframingMotion Design
About the role
- Our company is known for having a distinct perspective on what games can be, and crafting unique experiences that players can't find elsewhere as a result; our approach to UI is no different.
- Perks: • Paid Time Off, Holidays, and Two Weeks Winter Break • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company.
- Employees in this position are eligible to participate in the Company's standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.
Responsibilities
- Work closely with the rest of the UI team to develop intuitive, beautiful, innovative interfaces for our games
- Conceptualize new interfaces to solve design problems, and make new features possible
- Create wireframes, mockups, and animations to drive development
- Create quick-and-dirty prototypes, perform UX tests to validate our hypotheses, and iterate based on the results
- Implement the final interface in C++ to be pixel-perfect
- Collaborate with team members across various disciplines, and be a general advocate for usability and UI consistency
- 3-5+ years of professional UI Design and engineering experience
- Strong Graphic Design skills (excellent eye for typography, color usage, etc.)
- Understanding of, and ability to communicate, the user-centered design process
- Experience developing multi-platform interfaces, with varying input methods (ie. touch vs. gamepad input)
Requirements
- They should be confident in contributing in all disciplines required to execute on a UI design- from creating wireframes, to designing highly polished mockups, to implementing the final product in code.
- Ability to work in a clean, minimal aesthetic
- Experience working with Style Guides, and iterating based on art direction
- Proficiency in C#, C++, or C for quickly prototyping interfaces
- Experience with UI design/prototyping tools such as Figma
- Experience with motion design and animation (After Effects, etc.)
- Applicants must be authorized to work for any employer in the U.S or Canada.
Compensation
- This salary range is an estimate, and the actual salary may vary based on the Company's compensation practices.
Benefits
- Paid Time Off, Holidays, and Two Weeks Winter Break
- Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company.
- Moreover, these benefits start on the first day of the job-there's no waiting period before they kick in.
- Compassionate leave for employees who needs to take care of their family members
- Pre-tax wellness stipend
- Pre-tax work from home stipend
- Mental health resources including Headspace membership and Employee Assistance Program (EAP)
- The salary range for this position is $83,500 USD to $148,000 USD annually, with the opportunity to earn an annual discretionary bonus.
Company info
- We are unable to sponsor or take over sponsorship of an employment Visa at this time.
Visa & Work Authorization
- Applicants must be authorized to work for any employer in the U.S or Canada.
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This listing is sourced directly from thatgamecompany's careers page and normalized into a canonical job model.