Peoplecanfly
Artiste de personnage principal(e) / Principal Character Artist
Montréal, QC, Canada · Principal
Sponsorship not specifiedDetected 25 days ago
PhotoshopBlenderMayaUnreal EngineAR/VRCommunicationCollaboration
About the role
- People Can Fly est l'un des principaux studios indépendants de développement de jeux AAA.
- Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu'à distance dans le monde entier.
- Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgement and Outriders.
Responsibilities
- Collaborer avec l'art technique/Animation et lead sur les initiatives de recherche et développement, pour explorer de nouvelles techniques et mettre en œuvre des améliorations aux pipelines et aux flux de travail..
- Occasionnellement, soutenir les leads et la collaboration RH dans les efforts de recrutement.
- Produce work within specifications and maintain workflow pipelines within given deadlines.
- Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
- Collaborate with Tech Art/Anim and lead on R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
- Occasionally support leads and HR collaboration in recruitment efforts.
- Occasionally support new hires onboarding process.
Requirements
- Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
- Excellent knowledge of working in Substance Painter or similar PBR texture workflow.
- Excellent understanding of art fundamentals (shape, form, texture, value and color) and anatomical knowledge of both bipedal and quadrupedal forms.
- Experience with PBR based shaders.
- Experience working with Unreal Engine.
Nice to have
- Judgement and Outriders.
- Nos équipes créatives travaillent actuellement sur plusieurs titres captivants:
- projet Echo pour KRAFTON
- et Lost Rift, une propriété intellectuelle originale que nous développons en interne selon notre modèle d'auto-édition.
- Nous explorons également de nouvelles plateformes et expériences avec la réalité virtuelle et d'autres projets non annoncés.
- Fort de plus de 20 ans d'expérience, PCF continue d'explorer de nouveaux horizons.
- People Can Fly is one of the leading independent AAA game development studios.
- Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.
Benefits
- Benefit package 100% paid by PCF.
- The insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
- Full Dental coverage, including major dental.
- 20 paid vacation days and 5 paid sick days.
- Free virtual health and mental well-being sessions are included in the plan for members and their dependents.
- Cooperation on setting artistic vision benchmarks and helping define the style under Art Director/Lead supervision, as well as maintaining the quality standards across the entire development pipeline.
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This listing is sourced directly from Peoplecanfly's careers page and normalized into a canonical job model.