Peoplecanfly

Peoplecanfly

Artiste de personnage principal(e) / Principal Character Artist

Montréal, QC, Canada · Principal

Sponsorship not specifiedDetected 25 days ago
PhotoshopBlenderMayaUnreal EngineAR/VRCommunicationCollaboration

About the role

  • People Can Fly est l'un des principaux studios indépendants de développement de jeux AAA.
  • Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu'à distance dans le monde entier.
  • Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgement and Outriders.

Responsibilities

  • Collaborer avec l'art technique/Animation et lead sur les initiatives de recherche et développement, pour explorer de nouvelles techniques et mettre en œuvre des améliorations aux pipelines et aux flux de travail..
  • Occasionnellement, soutenir les leads et la collaboration RH dans les efforts de recrutement.
  • Produce work within specifications and maintain workflow pipelines within given deadlines.
  • Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
  • Collaborate with Tech Art/Anim and lead on R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
  • Occasionally support leads and HR collaboration in recruitment efforts.
  • Occasionally support new hires onboarding process.

Requirements

  • Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
  • Excellent knowledge of working in Substance Painter or similar PBR texture workflow.
  • Excellent understanding of art fundamentals (shape, form, texture, value and color) and anatomical knowledge of both bipedal and quadrupedal forms.
  • Experience with PBR based shaders.
  • Experience working with Unreal Engine.

Nice to have

  • Judgement and Outriders.
  • Nos équipes créatives travaillent actuellement sur plusieurs titres captivants:
  • projet Echo pour KRAFTON
  • et Lost Rift, une propriété intellectuelle originale que nous développons en interne selon notre modèle d'auto-édition.
  • Nous explorons également de nouvelles plateformes et expériences avec la réalité virtuelle et d'autres projets non annoncés.
  • Fort de plus de 20 ans d'expérience, PCF continue d'explorer de nouveaux horizons.
  • People Can Fly is one of the leading independent AAA game development studios.
  • Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

Benefits

  • Benefit package 100% paid by PCF.
  • The insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental well-being sessions are included in the plan for members and their dependents.
  • Cooperation on setting artistic vision benchmarks and helping define the style under Art Director/Lead supervision, as well as maintaining the quality standards across the entire development pipeline.

This listing is sourced directly from Peoplecanfly's careers page and normalized into a canonical job model.