Perplexity AI
Member of Technical Staff (Software Engineer, Design System)
San Francisco · Staff+
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About the role
- Its users are internal, spanning product teams and a broad range of contributors across the company.
Responsibilities
- Design and build core primitives - overlays, inputs, navigation, feedback - with APIs that stay coherent as consumers multiply
- Work across the design-token pipeline - authoring, generation, and per-platform publishing across web, iOS, Android, macOS, and Windows
- Partner directly with design on the design language itself, translating Figma systems into typed, testable, documented components
- Perplexity is looking for a frontend engineer to build the design system behind every Perplexity product.
- It is the component library and design language shared across web, iOS, Android, macOS, and Windows - the primitives, tokens, and interaction patterns that every product team builds on top of.
- The components you build become the foundation all of them rely on.
- You will develop component APIs that hold up across dozens of consuming surfaces and are easy for other teams to adopt correctly, contribute to the token pipeline that keeps five platforms visually consistent, and maintain a high bar for interaction quality and accessibility.
Requirements
- Comfort collaborating closely with designers on the visual and interaction language
Nice to have
- experience with a design system, component library, or shared UI platform is a plus
Skills
- React · TypeScript · CSS · Design Tokens
Benefits
- Build accessible components by default - keyboard, focus, contrast, screen readers - backed by automated coverage
- Support consuming teams through docs, visual regression coverage, and on-call rotation
This listing is sourced directly from Perplexity AI's careers page and normalized into a canonical job model.