Niantic
Senior Technical Artist
US - San Francisco, United States · Senior
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odds of building a lasting career here
Sponsors, but it's cap-subject — you still face the weighted lottery (~61% per draw at Level IV). Good if you win; have a cap-exempt backup on your list.
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DOL prevailing wage, 2026-27 wage year · Special Effects Artists and Animators (27-1014) · San Francisco-Oakland-Fremont, CA. Wage level is derived by USCIS from the offered wage, occupation and worksite; the occupation shown is inferred from the job title.
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About the role
- Facilitate communication and asset pipeline between engineering and art teams.
- Conduct performance evaluations and provide optimization recommendations.
- Salary: $200,075 to $212,082 a year Job Req.
Responsibilities
- Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry - bringing hundreds of millions of players together through a shared love of play.
- Whether building global sensations like "MONOPOLY GO!" from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses - Scopely consistently delivers experiences players love today and return to for years to come.
- Scopely has global operations and partners across four continents in more than a dozen countries worldwide.
- Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @ scopely.com.
Requirements
- Master's degree or foreign equivalent in Entertainment Technology, Design or
- 4 years of experience in the Job offered, as a Technical Artist,
- Must possess academic training and/or experience in each of the following:
- Must possess academic training and/or experience in each of the following: Programming Languages: C#,
Skills
- Technical Artist (Scopely Explore (formerly known as Niantic)):
- Develop, document, and maintain best practices
- across the entire Tech Art organization.
- and creative solutions to challenging problems.
- Collaborate with engineering to evaluate and maintain project
- and game health.
- Facilitate communication and asset
- pipeline between engineering and art teams.
- Conduct performance evaluations and provide optimization
- recommendations.
- Partial telecommuting permitted.
Compensation
- $200,075 to $212,082 a year
- For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below.
- In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off.
- Base pay offered may vary depending on job-related knowledge, skills, and experience.
- CA, CO, NJ, NY, and WA Annual Salary Range
Company info
- Founded in 2011, Scopely is powered by its exceptional team - including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami.
This listing is sourced directly from Niantic's careers page and normalized into a canonical job model.