Roblox
Principal Software Engineer - Avatar Personalization
San Mateo, CA, United States · Principal · Full-time
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odds of building a lasting career here
Sponsors, but it's cap-subject — you still face the weighted lottery (~61% per draw at Level IV). Good if you win; have a cap-exempt backup on your list.
Lottery odds assume a STEM candidate.
Personalize to your clock →H-1B wage level
the lottery is wage-weighted — each level is one more entry
This range already reaches Level IV — the maximum four lottery entries.
DOL prevailing wage, 2026-27 wage year · Software Developers (15-1252) · San Francisco-Oakland-Fremont, CA. Wage level is derived by USCIS from the offered wage, occupation and worksite; the occupation shown is inferred from the job title.
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from this employer's Department of Labor filings
Green-card filing pattern in this occupation
Green-card follow-through: 79%
Files H-1B transfers
Sourced from Department of Labor LCA, PERM and prevailing-wage disclosure data. Employer matching is by name, so figures may be split across an employer's legal entities. Absence of a filing means none appears in our copy of the data, not that none exists.
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About the role
- Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.
- You'll work with Avatar technologies such as animation, clothing, hair, and shading.
- Experience in game or film development is especially translatable into this team and role.
Responsibilities
- For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
- Implement groundbreaking features in Roblox game engine to build the best avatar system in the world
- Build APIs for Roblox developers enabling in-experience creation of Roblox Avatars from scratch
- Use the Roblox game engine to build excellent vertical applications for multiple platforms (mobile, tablet, PC, and console)
- Work with numerous teams to help build the world's best user generated gaming platform
- Implement systems in a combination of C++ and Lua
- Experience working on character building and customization systems, editors, and content creation tools
- Experience building online console or mobile game titles
Requirements
- Proficiency with C++, 3D math, data structures, algorithms, and networking
- Experience with game or film character systems such as animation, rigid-body or cloth/hair physics, or shading
Compensation
- $295,250 - $345,040 USD
Benefits
- Refactor and improve our existing codebase, and establish architectural standards for system reliability, performance, and test coverage
Visa & Work Authorization
- For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
This listing is sourced directly from Roblox's careers page and normalized into a canonical job model.