Blizzard Entertainment

Blizzard Entertainment

Principal Graphics Engineer, Unity

Irvine, California, United States of America · Principal

Sponsorship not specifiedDetected 121 days ago
GitUnityEpicResearchCollaboration

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Cap-exempt (no lottery)0
Sponsors this role90
Entry-level history0
PERM / green-card track0
Lottery odds40
Fits your clock70

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Employer immigration record

from this employer's Department of Labor filings

Green-card filing pattern in this occupation

Context, not a finding about this posting: of this employer's 7 green-card filings in this occupation, 100% were for a worker who already held the job.

Green-card follow-through: 100%

Of 13 labor certifications old enough to have been used, 0 expired without the employer filing the next step. Median time from filing to decision: 384 days.100% of their filings were for a worker who already held the job.Only certifications past the 180-day window are counted — recent ones cannot have expired yet.

Files H-1B transfers

1 transfer filing in the last year, covering 1 worker. Median labor-condition decision: 7 days. An employer that already files transfers is one that can take over an existing H-1B.

Sourced from Department of Labor LCA, PERM and prevailing-wage disclosure data. Employer matching is by name, so figures may be split across an employer's legal entities. Absence of a filing means none appears in our copy of the data, not that none exists.

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About the role

  • At Blizzard, we craft genre-defining games and legendary worlds for all to share.
  • We are looking for a Principal Software Engineer to help craft a new, unannounced game at Blizzard.
  • Our team values creativity, collaboration, and a dedication to quality, and we are searching for contributors aligned to our core Blizzard values to join our team of dedicated game makers.

Responsibilities

  • Develops and improves asset delivery and patching workflows for the game client, including asset bundling strategies that support efficient and seamless updates.

Requirements

  • Experience 13+ years of professional software engineering experience, including significant hands‑on experience in real‑time graphics or rendering engineering on shipped Unity games across multiple platforms.
  • Significant experience in real-time graphics or rendering engineering on shipped Unity games released across multiple platforms.
  • Skills & Knowledge Strong knowledge of modern real-time rendering techniques, including physically based rendering, lighting and shadowing, post-processing, and material systems.
  • Expertise in profiling and optimizing CPU, GPU, memory usage, and asset loading during both gameplay and runtime.
  • Experience working within graphics performance budgets, texture streaming strategies, and asset memory management across platforms.
  • Proven ability to work collaboratively within teams and foster productive partnerships across all disciplines.
  • Demonstrated ability to inspire colleagues through an enthusiastic approach to game development and a commitment to continuous improvement of core skills.

Company info

  • Team Name: Unannounced Project Job Title: Principal Graphics Engineer, Unity | Unannounced Project Requisition ID: R027082 Job Description: At Blizzard, we craft genre-defining games and legendary worlds for all to share.

This listing is sourced directly from Blizzard Entertainment's careers page and normalized into a canonical job model.