Blizzard Entertainment
Principal Graphics Engineer, Unity
Irvine, California, United States of America · Principal
Sponsorship not specifiedDetected 30 days ago
GitUnityEpicResearchCollaboration
About the role
- As a key member of the development team, you will be responsible for shaping the rendering architecture and visual pipelines that power high‑quality, scalable player experiences across multiple platforms.
- You are comfortable operating in a dynamic environment, navigating fluid priorities while maintaining strong technical vision and ownership.
- This role is anticipated to be a hybrid work position, with some work on-site and some work from home.
Responsibilities
- Designs and implements rendering systems, shader frameworks, and graphics pipelines in Unity to support high‑quality visuals across multiple platforms.
- Partners closely with artists and technical artists to develop scalable art workflows, asset pipelines, and tools that enable efficient content creation.
- Profiles and optimizes CPU, GPU, memory, and asset performance to ensure players can enjoy the game with smooth performance and minimal time to fun.
- Develops and improves asset delivery and patching workflows for the game client, including asset bundling strategies that support efficient and seamless updates.
Requirements
- Experience 13+ years of professional software engineering experience, including significant hands‑on experience in real‑time graphics or rendering engineering on shipped Unity games across multiple platforms.
- Significant experience in real-time graphics or rendering engineering on shipped Unity games released across multiple platforms.
- Skills & Knowledge Strong knowledge of modern real-time rendering techniques, including physically based rendering, lighting and shadowing, post-processing, and material systems.
- Expertise in profiling and optimizing CPU, GPU, memory usage, and asset loading during both gameplay and runtime.
- Experience working within graphics performance budgets, texture streaming strategies, and asset memory management across platforms.
- Proven ability to work collaboratively within teams and foster productive partnerships across all disciplines.
- Demonstrated ability to inspire colleagues through an enthusiastic approach to game development and a commitment to continuous improvement of core skills.
- Experience working with audio middleware such as Wwise, FMOD, or Fabric within Unity-based games.
- Familiarity with Blizzard games.
- Required Application Materials Resume.
Benefits
- Mentors and collaborates with other engineers, helping guide graphics and runtime architecture while setting a strong technical vision for visual systems and pipelines.
Company info
- At Blizzard, we craft genre-defining games and legendary worlds for all to share.
- We are looking for a Principal Software Engineer to help craft a new, unannounced game at Blizzard.
- Our team values creativity, collaboration, and a dedication to quality, and we are searching for contributors aligned to our core Blizzard values to join our team of dedicated game makers.
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This listing is sourced directly from Blizzard Entertainment's careers page and normalized into a canonical job model.