Seismicsquirrel

Seismicsquirrel

Senior Unity Game Engineer (Remote)

Issaquah, Washington, United States · Senior · Full-time

Work authorization required$62k-$75kDetected 5 days ago
C#Object-Oriented ProgrammingLinuxDevOpsRESTFigmaPhotoshopAgileExcelBlender3ds MaxUnityLeadershipCommunicationCollaborationProblem SolvingMentoringPublic SpeakingAdaptabilityMicrosoft Office

About the role

  • The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff.
  • They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
  • Occasional evening calls should be expected for collaboration with overseas vendors.

Responsibilities

  • Save file system, achievements, DLC support.
  • Design, implement, and improve…
  • Backend: Save file system, achievements, DLC support.
  • Familiar with design diagramming techniques using UML.

Requirements

  • Must have successfully shipped game titles in the senior engineering role.

Skills

  • Prototype new gameplay ideas and mechanics.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.

Compensation

  • $62 - $75 USD per hour - Depends on skills and experience.

Visa & Work Authorization

  • If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and résumé to Seismic Squirrel.
  • H-1B transfers and sponsorships are not available at this time.

This listing is sourced directly from Seismicsquirrel's careers page and normalized into a canonical job model.