Hasbro
Senior Technical Artist
Canada · Senior
Sponsorship not specifiedDetected 123 days ago
SparkMayaUnreal EngineCollaborationProblem Solving
Stay score
odds of building a lasting career here
37Risky
Cap-exempt (no lottery)0
Sponsors this role80
Entry-level history0
PERM / green-card track0
Lottery odds40
Fits your clock70
Thin sponsorship signal and lottery-bound. A low-probability bet with your clock running. Prioritize cap-exempt roles and proven entry-level sponsors first.
Lottery odds assume a STEM candidate.
Personalize to your clock →Community outcomes
No reports yet — be the first to help the next applicant.
About the role
- As we continue to grow and explore new realms, we're seeking passionate, curious, and innovative minds to join the adventure.
Responsibilities
- Develop reusable, scalable material implementations that support a wide range of assets and use cases in collaboration with Environment Art, Character Art, and VFX.
- Collaborate with Rendering Engineers to align material workflows with engine capabilities while profiling, debugging, and optimizing materials and shaders to meet performance and memory budgets.
- Define and document best practices for material authoring, shader usage, and technical art workflows.
- Support artists by troubleshooting shader, material, and rendering issues across tools and pipelines.
- Life & Family Support
Requirements
- Deep hands-on experience with Unreal Engine material editor, shader graph workflows, and related systems.
- Strong understanding of real-time rendering concepts, including lighting models, PBR workflows, and performance considerations.
- Must be located in one of the following: Health & Wellness, Time Off to Recharge, Financial Well-being, Life & Family Support, Volunteer and Community Initiatives, Learning & Development, Exclusive Perks
Nice to have
- Experience working with custom HLSL or shader code within Unreal Engine.
- Familiarity with advanced rendering features such as virtual textures, material layers, or runtime parameter systems.
- Experience supporting character, environment, or VFX pipelines from a technical perspective.
- Background contributing to early pipeline definition or tool development during pre-production.
- Wizards is an equal opportunity employer and does not discriminate based on race, color, religion, sex, sexual orientation, gender identity, national origin, age, marital status, or any other legally protected status.
- Financial Well-being
- Volunteer and Community Initiatives
Skills
- This is your chance to shape legendary play that lasts a lifetime.
- Step Into the Multiverse:
- Your Next Adventure Starts Here
- Whether it's through the strategic depth of Magic:
- Skeleton Key is a game development studio and division of Wizards of the Coast.
- Our studio is located in Austin, TX, and in Montreal, QC.
Compensation
- Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility.
Benefits
- Health & Wellness
- Time Off to Recharge
- Learning & Development
- Exclusive Perks
Company info
- In every pursuit our mission is to inspire a lifetime love of games.
- We are looking for a Senior Technical Artist to join us and bring our first AAA game to life.
- At Wizards, we believe in the magic of diversity-great ideas come from unique perspectives.
This listing is sourced directly from Hasbro's careers page and normalized into a canonical job model.