Hasbro
Senior Technical Artist
Canada · Senior
Sponsorship not specifiedDetected 34 days ago
SparkMayaUnreal EngineCollaborationProblem Solving
About the role
- This is your chance to shape legendary play that lasts a lifetime.
- As we continue to grow and explore new realms, we're seeking passionate, curious, and innovative minds to join the adventure.
Responsibilities
- Develop reusable, scalable material implementations that support a wide range of assets and use cases in collaboration with Environment Art, Character Art, and VFX.
- Collaborate with Rendering Engineers to align material workflows with engine capabilities while profiling, debugging, and optimizing materials and shaders to meet performance and memory budgets.
- Define and document best practices for material authoring, shader usage, and technical art workflows.
- Support artists by troubleshooting shader, material, and rendering issues across tools and pipelines.
- At Hasbro and Wizards of the Coast, you'll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play.
- Life & Family Support
Requirements
- 6+ years of professional experience as a Technical Artist, with a strong focus on shaders, materials, or rendering pipelines.
- Deep hands-on experience with Unreal Engine material editor, shader graph workflows, and related systems.
- Strong understanding of real-time rendering concepts, including lighting models, PBR workflows, and performance considerations.
- Experience working across DCC tools such as Maya, Substance Painter/Designer, Houdini, or similar.
- Ability to translate artistic intent into performant technical solutions.
- Experience collaborating closely with artists and engineers in a production environment.
- Strong problem-solving skills and the ability to debug complex visual or pipeline issues.
Nice to have
- Experience working with custom HLSL or shader code within Unreal Engine.
- Familiarity with advanced rendering features such as virtual textures, material layers, or runtime parameter systems.
- Experience supporting character, environment, or VFX pipelines from a technical perspective.
- Background contributing to early pipeline definition or tool development during pre-production.
- Wizards is an equal opportunity employer and does not discriminate based on race, color, religion, sex, sexual orientation, gender identity, national origin, age, marital status, or any other legally protected status.
- Financial Well-being
- Volunteer and Community Initiatives
Skills
- Skeleton Key is a game development studio and division of Wizards of the Coast.
- Our studio is located in Austin, TX, and in Montreal, QC.
Compensation
- Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility.
Benefits
- Health & Wellness
- Time Off to Recharge
- Learning & Development
- Exclusive Perks
Company info
- Your Next Adventure Starts Here
- At Wizards of the Coast, we harness the power of imagination and connection to create unforgettable experiences.
- We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe.
- In every pursuit our mission is to inspire a lifetime love of games.
- We're looking for curious adventurers ready to find their party, fueled by imagination and drive to build what's never been built before.
This listing is sourced directly from Hasbro's careers page and normalized into a canonical job model.