Warnerbros
Concepteur.trice technique senior (missions) / Senior Technical Designer (Mission)
Montreal 888, boul · Senior
Sponsorship not specifiedDetected 8 days ago
C++AccessibilityCAM5G/LTEMayaUnreal EngineCommunicationCollaborationMentoringOrganizational Skills
About the role
- Adjust the level of polish and completion based on the production phase and expected quality targets (iteration, review, playtest).
- Leverage QA and playtest feedback; contribute to debugging and performance optimization of content delivered for reviews and playtests (Blueprints, budgets, streaming).
Responsibilities
- Implement, support, and optimize design revisions throughout development.
- Support the scripted implementation of gameplay content in collaboration with the Level Design team.
- Configure and support custom events and unique gameplay moments.
- Implémenter, soutenir et optimiser les révisions de design tout au long du développement.
- Soutenir l'implémentation scriptée du contenu de jeu en collaboration avec l'équipe de Level Design.
- Collaborer étroitement avec les équipes de Level Design, Game Design et de programmation; participer aux réunions départementales et offrir du mentorat en scripting visuel lorsque requis.
- Create technical setups and prototypes to validate gameplay feasibility, scope, and quality.
- Ensure the integration of gameplay systems (AI/encounters, interactions, progression, camera, cinematics) within gameplay content and validate their behavior in scripted content scenarios.
- Use and evolve engine tools, existing in-editor tools (Level Design building blocks, debugging/cheat tools, submission validation tools), and proprietary WB tools; contribute to pipeline improvements.
Requirements
- Identify dependencies across teams, systems, assets, and resources required for delivery
- participate in departmental meetings and provide visual scripting mentorship when required.
- 5+ years of experience in a game or level design position with an emphasis on technical aspects.
- Strong understanding of 3D game engines and visual scripting
- experience with Unreal Engine and Blueprints is considered a major asset.
- Proficiency in prototyping, debugging, iteration, and optimization (Blueprint reviews, profiling, World Partition).
- Ability to prioritize and calibrate the quality of deliverables based on the production context (proof of concept, internal review, playtest, near-final content).
- Ability to identify and map dependencies and constraints across disciplines, technical content, assets, and production resources.
- Familiarity with Behavior Trees, EQS, interaction systems, gameplay cameras, and the integration of cinematics and gameplay
- Experience with Maya is a major asset.
Nice to have
- Relevant AAA development experience, ideally on action-adventure, open world, and narrative-driven games.
- Cette dernière partie est probablement la plus importante!
Skills
- Excellent communication, collaboration, and organizational skills
Benefits
- Adapter le niveau de finition du travail en fonction de la phase de production et du niveau de qualité attendu (itération, révision, playtest).
- Exploiter les retours de l'équipe QA et des playtests; contribuer au débogage et à l'optimisation des performances du contenu présenté en révision ou en playtest (Blueprints, budgets, streaming).
- Maîtriser le prototypage, le débogage, l'itération et l'optimisation (révision de Blueprints, profilage, World Partition).
Visa & Work Authorization
- rientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law
Apply directly at Warnerbros →Create a free account for alerts like thisView Warnerbros immigration profile
This listing is sourced directly from Warnerbros's careers page and normalized into a canonical job model.