Cloudchamberen

Cloudchamberen

Senior Combat Designer (AI archetype)

Montréal, Quebec, Canada · Senior

Sponsorship not specifiedDetected 14 days ago
Unreal EngineCommunication

About the role

  • Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.

Responsibilities

  • Develop working prototypes of AI and combat scenarios.
  • Maintain and tune assigned combat AI behavior and parameters through to project completion.
  • Create detailed and easy-to-follow design documentation.
  • Collaborate across development sites in Novato and Montreal on a day-to-day basis.
  • Expand and build on the ideas of player expression and emergent design experiences.
  • Use your creativity to execute on design goals and solve design challenges that push our games forward.
  • Collaborate with cross-disciplinary teams to execute on design implementation and problem solving.
  • We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions.
  • Proven ability to collaborate effectively within cross-disciplinary groups and across multi-site team settings.
  • Deep understanding of game mechanics, combat systems, and AI NPC design.

Requirements

  • This position requires professional proficiency in both French and English.
  • Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

Skills

  • Shipped at least one AAA title as a designer responsible for AI combatants.
  • 5+ years professional experience in video game design.
  • Excellent written and verbal communication skills.
  • Experience working with a variety of established game toolsets.
  • Fluent with game development tools, and experience with pipelines, standards and workflows.
  • Strong presentation skills.
  • Current knowledge of gaming industry development landscape, technology and tools.
  • In-depth knowledge of industry standard AI, progression systems, and player mechanics features.
  • Great games are born from great collaborations, supported by a culture that brings out the best in our teams.

Benefits

  • In this combat design capacity, you will support the Creative Director's vision, ensuring creative intent is translated into a performant reality while taking ownership of complex design challenges.
  • Work with the Leads, Design Director, and the design team to pitch and develop interactive AI characters and execute the vision for the game.

Company info

  • At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
  • For candidates located in Quebec:
  • This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
  • #LI-Hybrid
  • At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits.
  • We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
  • As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are p
  • At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change.

This listing is sourced directly from Cloudchamberen's careers page and normalized into a canonical job model.