Studiokraftonboard

Studiokraftonboard

Tools Programmer / Programmeur-euse Outils

Montreal, Quebec, Canada

Sponsorship not specifiedDetected 26 days ago
TypeScriptC++C#.NETCode ReviewGitAzureCI/CDGitHub ActionsRESTLLMsAgentic AIIntellectual PropertyTest AutomationUnreal Engine

About the role

  • Nous travaillons sur un jeu basé sur une propriété intellectuelle acclamée située dans un monde fantastique médiéval.
  • Ce jeu AAA est une expérience RPG d'action-aventure à la troisième personne, avec un gameplay narratif et stratégique.
  • Chez KRAFTON Montreal, nous croyons qu'il est important de s'amuser tout en créant des expériences mémorables, en étant fiers de notre travail et en respectant les contributions de chacun.

Responsibilities

  • Work on Unreal Engine tooling: editor extensions, custom workflows, and build automation (Horde, BuildGraph, and the surrounding ecosystem).
  • Develop and maintain C# /.NET tools and ASP.NET services that support internal workflows, dashboards, build orchestration, and integrations with other studio systems.
  • Build and evolve tools, services, and pipelines for game production - desktop applications, command-line utilities, shared libraries, and the internal services that tie them together.
  • Collaborate directly with end users - developers, artists, designers, QA, production - to understand their challenges and turn them into practical, reliable solutions.
  • Own work end-to-end: from understanding the need, through approach and UX, to implementation, rollout, documentation, and iteration based on feedback.
  • Hands-on experience working with AI agents in the development loop - Claude Code, MCP, local LLMs (e.g. Qwen) - whether that's using them to build faster or building AI-powered functionality into tools and pipelines.
  • Unreal Engine tooling. Editor extensions, custom editor workflows, or build automation (Horde, Gauntlet, BuildGraph, automated cook/build/test flows). Game development experience at a AAA or mid/large studio is a strong asset.
  • C# /.NET. Solid experience building tools, internal applications, or services in C# /.NET. Familiarity with WPF (or the ability to pick it up quickly) and ASP.NET services/APIs is valuable.

Requirements

  • MUST BE LEGALLY ABLE TO WORK IN CANADA AND BE BASED IN THE PROVINCE OF QUEBEC **
  • Game development experience at a AAA or mid/large studio is a strong asset.
  • Familiarity with WPF (or the ability to pick it up quickly) and ASP.NET services/APIs is valuable.

Nice to have

  • Intégrer des flux de travail assistés par l'intelligence artificielle et des agents IA dans nos méthodes de développement ainsi que dans les outils eux-mêmes.
  • Nous utilisons déjà Claude Code, MCP et des modèles de langage locaux (LLM) au quotidien, et nous continuons d'élargir leur intégration à nos pipelines.
  • Concevoir et faire évoluer des outils, services et pipelines destinés à la production de jeux: applications de bureau, utilitaires en ligne de commande, bibliothèques partagées et services internes qui les relient.
  • Instrumenter les outils et services à l'aide de journaux, de métriques et de traces avec OpenTelemetry afin d'améliorer l'observabilité et le débogage.
  • Collaborer directement avec les utilisateurs - programmeurs, artistes, designers, assurance qualité et production - afin de comprendre leurs besoins et de leur proposer des solutions concrètes, fiables et durables.

Skills

  • automation, guardrails that catch problems early, refactoring, and reducing complexity where it's grown.
  • We're most excited about people with strength in one or more of these areas:
  • And a few things that would sweeten any profile, though none are expected:
  • Perforce experience (workflows, code review, large-depot environments)
  • Azure AD / Entra (Key Vault, app registrations, service authentication)
  • GitHub expertise (Actions, org administration, CI/CD)
  • C++, especially where tools interact with engines or editors
  • Test automation for tools and services, and integration with CI/CD systems
  • Instrumentation and observability practices
  • This include
  • Instrument tools and services with logging, metrics, and tracing using OpenTelemetry to improve observability and debugging.

Benefits

  • Expérience avec Perforce (flux de travail, révision de code, dépôts de grande taille)

Company info

  • We are a leading game development studio composed of veterans of the game industry.
  • We are working on a game based on an acclaimed intellectual property set in an enthralling medieval fantasy world.
  • This game is an AAA third-person action-adventure RPG experience, with a rich narrative and strategic gameplay.
  • At our company, we believe in having fun while creating memorable experiences, being proud of our work, and showing respect for each other's contributions.
  • Integrate AI-assisted and agentic workflows into how we build - and into the tools themselves. We use Claude Code, MCP, and local LLMs as part of our daily development, and we're actively expanding how AI fits into our pipelines.

This listing is sourced directly from Studiokraftonboard's careers page and normalized into a canonical job model.