Parallel Domain

Parallel Domain

Principal Technical Artist

Vancouver, British Columbia, Canada · Principal

Sponsorship not specified$145k-$175kDetected 84 days ago
PythonC++DevOpsMachine LearningLLMsSensorsBlenderMaya3ds MaxUnreal Engine

About the role

  • Before an autonomous vehicle navigates a busy intersection, before a robot learns to pick and place in a warehouse, before any Physical AI system is trusted in the real world, it has to prove itself in ours.
  • Our content and rendering pipeline is how that platform earns its credibility with customers.
  • Gaussian splat scene reconstruction, neural rendering, AI-assisted content workflows, and modern procedural systems are reshaping what a tech artist's day looks like.

Responsibilities

  • Own the technical content stack. End to end: asset pipelines, procedural tooling, material systems, performance budgets, and content validation that turn an artist's intent into a production-ready scene.
  • Build and ship tools. Deliver tooling in Unreal Engine and Houdini that makes the content team measurably faster. We care less about the elegance of the tool and more about whether artists are using it next quarter to ship work they couldn't ship before.
  • Optimize real-time performance.
  • Profile and optimize across GPU and CPU in Unreal Engine, supporting both interactive use and large-scale batch simulation.
  • Work across disciplines. Operate as connective tissue across content, rendering, simulation, ML, and product. Translate between disciplines, broker tradeoffs between content fidelity and runtime performance, and make sure the systems we build hang together.
  • Set the craft bar. We're not asking you to manage people, but we expect you to lead by example on the craft side. Your work should make the people around you better at theirs.
  • Own the technical content stack.
  • Deliver tooling in Unreal Engine and Houdini that makes the content team measurably faster.

Requirements

  • 8+ years as a technical artist or in a closely adjacent role, with at least one shipped product on a real-time, physically based rendering pipeline.
  • Unreal Engine 5 expertise.
  • Expert-level proficiency including materials, Blueprints, performance profiling, the asset pipeline, and the engine's deeper rendering features.
  • You can debug a frame budget, fix a broken shader, and ship a Blueprint utility in the same afternoon.
  • Demonstrated ability to take open-ended content or workflow problems, scope them yourself, and ship working systems the team adopts-without extensive hand-holding.

Nice to have

  • Neural scene reconstruction.
  • Hands-on experience with gaussian splatting, NeRFs, or similar techniques in a production or near-production setting.
  • Procedural content generation.
  • Experience in Houdini or equivalent (Maya, Blender, 3DS Max, Unreal PCG), including authoring HDAs and integrating them into a real-time pipeline.
  • Sensor simulation.
  • Familiarity with RGB cameras, LiDAR, radar, and the visual artifacts that matter to autonomous-system perception models.
  • Distributed/cloud pipelines.
  • Experience with distributed rendering or cloud-based content pipelines.

Skills

  • Build and ship tools.
  • Drive AI-augmented workflows.
  • Integrated into the production pipeline and shipped meaningful content using our in-house tools.

Compensation

  • Base salary range of CAD $145,000–$175,000, depending on skills, qualifications, and experience, plus equity, full health/dental/vision coverage, learning stipend, and generous vacation.

Benefits

  • Base salary range of CAD $145,000-$175,000, depending on skills, qualifications, and experience, plus equity, full health/dental/vision coverage, learning stipend, and generous vacation.

This listing is sourced directly from Parallel Domain's careers page and normalized into a canonical job model.