Devoted Studios 1

Devoted Studios 1

Performance Engineer

Montreal, Quebec, Canada · Full-time

Sponsorship not specifiedDetected 7 days ago
PythonC++iOSAndroidLLMsUnreal EngineLeadership

About the role

  • Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving.
  • Working closely with engineers and cross-disciplinary teams, you will provide technical leadership and feature ownership.

Responsibilities

  • the PS5/Xbox Series GPU architecture differs meaningfully from PC; mobile (Adreno, Mali, Apple GPU) has its own thermal and bandwidth profile Memory Profiling & Leak Detection (~20%)
  • baseline capture, threshold alerting, trend visualisation - so regressions are caught in the build, not in the client review
  • makes it easier for other engineers on the engagement to find their own bottlenecks without specialist involvement

Requirements

  • 5+ years of professional game engineering experience with at least 3 years in a dedicated performance, engine, or low-level systems role
  • Familiarity with Tracy, Optick, or custom in-house profiling frameworks beyond Unreal's built-in tooling
  • Experience optimising Nanite, Lumen, or other UE5-specific rendering features at engine depth

Nice to have

  • Can explain a performance problem to a gameplay engineer or producer without requiring them to understand the GPU pipeline Preferred

This listing is sourced directly from Devoted Studios 1's careers page and normalized into a canonical job model.