Devoted Studios 1
Performance Engineer
Montreal, Quebec, Canada · Full-time
Sponsorship not specifiedDetected 7 days ago
PythonC++iOSAndroidLLMsUnreal EngineLeadership
About the role
- Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving.
- Working closely with engineers and cross-disciplinary teams, you will provide technical leadership and feature ownership.
Responsibilities
- the PS5/Xbox Series GPU architecture differs meaningfully from PC; mobile (Adreno, Mali, Apple GPU) has its own thermal and bandwidth profile Memory Profiling & Leak Detection (~20%)
- baseline capture, threshold alerting, trend visualisation - so regressions are caught in the build, not in the client review
- makes it easier for other engineers on the engagement to find their own bottlenecks without specialist involvement
Requirements
- 5+ years of professional game engineering experience with at least 3 years in a dedicated performance, engine, or low-level systems role
- Familiarity with Tracy, Optick, or custom in-house profiling frameworks beyond Unreal's built-in tooling
- Experience optimising Nanite, Lumen, or other UE5-specific rendering features at engine depth
Nice to have
- Can explain a performance problem to a gameplay engineer or producer without requiring them to understand the GPU pipeline Preferred
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