Level Home

Level Home

Lead Technical Designer (CAT)

Austin · Senior

Sponsorship not specifiedDetected 57 days ago
Design SystemsAccessibilityUnityUnreal EngineLeadershipCommunicationProblem SolvingMentoring

About the role

  • It's a difficult problem that requires brilliant people and tremendous effort over time.

Responsibilities

  • Lead, mentor, and grow a team of junior technical designers - setting clear expectations, providing regular feedback, and fostering a culture of craft, curiosity, and continuous improvement.
  • Serve as the primary advocate for technical design workflows - identifying gaps, championing improvements, and helping establish best practices as our tools and pipelines evolve.
  • Partner with engineering and art leadership to define and optimize the tools, systems, and pipelines your team relies on day-to-day.
  • Translate high-level product and design goals into actionable technical solutions, balancing creative integrity with performance and maintainability.
  • Drive rapid prototyping and iteration cycles, modeling a feedback-forward design process for your team.
  • Collaborate cross-functionally with Engineers, Artists, and Product leads to scope, prioritize, and deliver complex feature development.
  • Demonstrated history of shipped titles with complex technical design systems and a clear problem-solving approach.
  • Level is looking for an experienced Lead Technical Designer to join our team and set the standard for design excellence across our product portfolio.
  • This is a high-ownership role for someone who loves mentorship as much as they love building.

Requirements

  • 8+ years of experience in technical design, systems design, or related engineering roles with at least 2 years in a lead or senior mentorship capacity.
  • Experience leading, coaching, or formally managing junior designers or engineers.
  • A track record of improving tools, workflows, or pipelines - not just using them.
  • Strong proficiency in rapid prototyping and iterative design across one or more engines (Godot, Unreal, Unity).
  • Comfort operating in an evolving environment where priorities shift and processes are still being defined.

Nice to have

  • Experience working across multiple smaller experiences or a modular content model.
  • Familiarity with UI/UX, technical art, or other art-adjacent pipelines.

Skills

  • Lead Technical Designer
  • Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.
  • For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.

Benefits

  • Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.
  • Own the technical design vision for core systems and mechanics across our product portfolio, ensuring consistency, scalability, and quality across all experiences.

Company info

  • We are committed to helping every person maximize their potential and live a life of meaning.

This listing is sourced directly from Level Home's careers page and normalized into a canonical job model.