Blizzard Entertainment
Lead Systems Engineer, Unreal Engine 5
Irvine, California, United States of America · Part-time
Sponsorship not specified$149k-$276kDetected 29 days ago
C++iOSRESTSystems EngineeringUnreal EngineEpicResearchLeadershipProblem SolvingMentoring
About the role
- By directly managing a team of engineers and collaborating with project leadership, you will help define strategic initiatives and break down clear and achievable goals for the engine team aligned with the project goals.
- When particularly hard problems arise, you'll draw upon the team's collective creativity to define and execute upon a technical vision that meets the project's needs.
- This role is a full-time, hybrid work position, with some work on-site and some work-from-home.
Responsibilities
- Manage, evaluate, and mentor the engineering staff of the engine core team.
- Partner with the production staff and the rest of the leadership team for milestone planning and tracking development progress.
- Author and maintain technical design documents that outline key project architectural decisions, features, milestones, and technical risks.
- Partner in driving processes and tooling necessary to ensure the game runs smoothly and efficiently across multiple hardware platforms of varying capabilities.
- Knowledge & Skills The ability to author, debug, and optimize production-grade C++ code.
- Experience developing online multiplayer games and features Your Platform Best known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences.
- Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment.
- We are seeking a Lead Systems Engineer, Unreal Engine 5 to oversee core engine development for our game.
- Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: Manage, evaluate, and mentor the engineering staff of the engine core team.
Requirements
- Act as the primary point of contact for required engine functionality, collaborating with multi-disciplinary stakeholders and with project leadership to define and execute project requirements.
- Requirements Experience 8+ years of experience in game development engineering or a combination of applicable training and experience.
- Computer science, mathematics, physics, or related degree(s).
Compensation
- In the U.S., the standard base pay range for this role is $149,100.00 - $275,876.00 Annual.
Benefits
- As the lead of the engine systems team, you will inspire and align the team around a technical vision that enables best-in-class gameplay, art, and audio experiences across multiple hardware platforms.
- Provide engine-based guidance and define best practices that empower designers, artists, and gameplay engineers to deliver the vision of the game and ensure we delight and entertain our players.
- The ability to communicate and articulate vision, ideas, and learnings from others, and to give meaningful feedback.
Company info
- Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards.
- We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™.
- At Blizzard, we craft genre-defining games and legendary worlds for all to share.
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This listing is sourced directly from Blizzard Entertainment's careers page and normalized into a canonical job model.