Epic Games

Epic Games

Principal Research Programmer, Unreal Assistant

Vancouver,British Columbia,Canada · Principal

Sponsorship not specified$274k-$402kDetected 4 days ago
PythonC++Backend DevelopmentFull-Stack DevelopmentLLMsRAGAI OrchestrationUnreal EngineAR/VREpicResearchCommunicationMentoring

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odds of building a lasting career here

61Sponsors, lottery-bound
Cap-exempt (no lottery)0
Sponsors this role90
Entry-level history0
PERM / green-card track0
Lottery odds (Level IV)94
Fits your clock70

Sponsors, but it's cap-subject — you still face the weighted lottery (~61% per draw at Level IV). Good if you win; have a cap-exempt backup on your list.

Lottery odds assume a STEM candidate.

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Employer immigration record

from this employer's Department of Labor filings

Green-card filing pattern in this occupation

Context, not a finding about this posting: of this employer's 5 green-card filings in this occupation, 100% were for a worker who already held the job.

Green-card follow-through: 60%

Of 5 labor certifications old enough to have been used, 2 expired without the employer filing the next step. Median time from filing to decision: 497 days.100% of their filings were for a worker who already held the job.Only certifications past the 180-day window are counted — recent ones cannot have expired yet.

Files H-1B transfers

1 transfer filing in the last year, covering 1 worker. Median labor-condition decision: 8 days. An employer that already files transfers is one that can take over an existing H-1B.

Sourced from Department of Labor LCA, PERM and prevailing-wage disclosure data. Employer matching is by name, so figures may be split across an employer's legal entities. Absence of a filing means none appears in our copy of the data, not that none exists.

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About the role

  • We're constantly innovating to raise the bar of engine and game development.

Responsibilities

  • You'll design and ship the full stack of systems that let LLMs act inside the engine (from end to end, not just a single layer), bringing depth in game engine architecture, cloud services, and how LLMs actually work.
  • Design and build LLM-driven agents and tools that operate directly inside Unreal Engine, including engine-side C++/Python tooling and editor scripting
  • Design and extend the cloud-hosted agent harness, services, and database that mediate between LLMs and the engine
  • Work across the full stack (engine tooling, cloud backend, and the web UI used to drive and monitor agents) to ship end-to-end features
  • Partner closely with engine, tools, and backend programmers, and mentor others on both game engine internals and LLM system design
  • Practical experience building or shipping products powered by LLMs (agents, tool-calling, RAG, prompt/context engineering), or a strong conceptual understanding of how LLMs work
  • Experience in the games industry or equivalent, developing interactive entertainment products

Requirements

  • Experience with cloud-native services and infrastructure: web APIs, databases, and service architecture and deployment
  • Ability to work full-stack and reason about tradeoffs across engine code, backend services, and a web front end

Nice to have

  • Strong programming background with hands-on experience in a game engine (Unreal Engine strongly preferred), including engine architecture and tooling/editor scripting

Skills

  • WHAT MAKES US EPIC?
  • At the core of Epic's success are talented, passionate people.
  • Epic prides itself on creating a collaborative, welcoming, and creative environment.
  • Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years.

Compensation

  • In addition to base pay, most employees are eligible to participate in Epic's generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).
  • British Columbia Base Pay Range
  • The expected annual base pay range(s) for this position are detailed below.
  • Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale.
  • Compensation varies based on a variety of factors, which include (but aren't limited to) things such as skills and competencies, qualifications, knowledge, and experience.
  • $274,049 - $401,939 CAD

Company info

  • Epic Games​ ​is a leading interactive entertainment company.
  • For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before.
  • As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
  • Come be a part of something Epic!
  • Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer.
  • Learn more about our Equal Employment Opportunity (EEO) Policy here.
  • Note to Recruitment Agencies:
  • Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement).
  • We will not pay any fees to any unauthorized third party.
  • Further details on these matters can be found here.
  • Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.
  • Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design.
  • Like what you hear?

This listing is sourced directly from Epic Games's careers page and normalized into a canonical job model.