Daybreakgames

Daybreakgames

Principal Animator

San Diego, CA · Principal · Full-time

Sponsorship not specified$160k-$180kDetected 5 days ago
GitControlsMayaUnityUnreal EngineLeadershipCommunicationCollaborationMentoring

About the role

  • Your expertise will encompass both traditional hand-keyed animation and modern motion capture workflows, and you'll be expected to push the boundaries of animation quality while maintaining technical efficiency.
  • As a leader on the animation team, you will mentor junior and mid-level animators, establish best practices, define animation pipelines, and serve as the authority on animation craft within the studio.
  • Craft expressive character animations that communicate personality, emotion, and identity while supporting compelling gameplay

Responsibilities

  • Develop comprehensive animation sets including locomotion, combat, interactions, and cinematic performance animations
  • Establish and maintain benchmark animations that define visual and technical standards for the project
  • Support physics, cloth, and other specialized animation systems
  • Collaborate with technical artists and programmers to optimize animation assets for real-time rendering and ensure smooth integration into game systems
  • Partner with character artists, riggers, and modelers to resolve animation-related issues and improve workflows
  • Test, review, and iterate on animations to ensure they deliver the intended gameplay experience and visual impact
  • We are seeking an exceptional Principal Animator to join our creative team and drive animation excellence across our gaming portfolio.
  • In this senior role, you will create high-quality animations for characters, NPCs, creatures, and cinematic sequences-spanning gameplay locomotion, combat systems, emotional performance, and cinematic storytelling.

Requirements

  • 7+ years of professional experience in game animation production, with at least 2+ years in a leadership or mentorship role
  • Bachelor's degree in Animation, Computer Science, Fine Arts, or equivalent professional experience demonstrating mastery of animation craft

Skills

  • Expert-level proficiency in Maya (or equivalent 3D animation software) with 5+ years of professional use
  • Demonstrated expertise in character animation fundamentals including weight, posing, timing, arcs, anticipation, and follow-through
  • Proficiency in hand-keyed animation and motion capture workflows (MotionBuilder, Motionvault, or similar)
  • Advanced knowledge of animation optimization techniques and performance constraints in real-time engines
  • Strong understanding of gameplay animation systems including locomotion, blending, IK/FK, and root motion
  • Experience with version control systems (Perforce, Git) and collaborative development workflows
  • Artistic & Professional Skills
  • Master understanding of animation principles and classic character animation theory applied to interactive media
  • Excellent communication and collaboration skills with ability to work effectively across disciplines
  • Ability to give and receive constructive feedback with maturity and professionalism
  • Self-directed and proactive; able to work independently and make decisions aligned with project vision
  • Exceptional attention to detail and commitment to quality and craftsmanship

Compensation

  • $160,000 - $180,000 per year.

Benefits

  • You'll collaborate directly with game designers, technical artists, programmers, and directors to ensure every frame serves the gameplay and narrative vision.
  • You'll own full animation development cycles, make independent creative decisions aligned with project vision, and drive continuous improvement in both artistic quality and technical execution.
  • Create high-quality, production-level character animations that showcase technical excellence and artistic vision
  • Communicate with directors and leads to align animation work with the project's creative vision and style guidelines

This listing is sourced directly from Daybreakgames's careers page and normalized into a canonical job model.