Devoted Studios 1
Gameplay Designer
Montreal, Quebec, Canada · Full-time
Sponsorship not specifiedDetected 112 days ago
C++Unreal EngineCommunicationCollaboration
About the role
- Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving.
- Tune moment-to-moment combat feel, including responsiveness, readability, hit reactions, feedback timing, damage communication, and overall player satisfaction.
- Help identify, triage, and resolve gameplay bugs, balance issues, exploits, and other player-impacting combat or ability problems.
Responsibilities
- Design, prototype, implement, and iterate on player combat mechanics, including attacks, dodges, counters, cooldowns, combos, timing windows, and other core gameplay interactions.
- Design and tune player ability kits, skill systems, and progression hooks, defining their inputs, effects, interactions, upgrade paths, and gameplay roles.
- Work directly in Unreal Engine 5 to build and iterate on gameplay systems, with strong hands-on use of Blueprints for implementation, prototyping, and tuning.
- Collaborate closely with gameplay engineers to support implementation, extend features, and work with light scripting in C++ where needed.
- Design enemy archetypes, combat scenarios, and encounter structures that create readable threats and varied gameplay challenges.
- Build and maintain design documentation, including combat specs, ability sheets, flow diagrams, stat tables, and tuning notes.
- Support gameplay iteration across development and live updates, helping improve combat balance, ability performance, and player experience over time.
- Partner with design, engineering, animation, VFX, audio, QA, and production to ensure gameplay systems are polished, maintainable, and aligned with project goals.
- 3+ years of gameplay, combat, or systems design experience in a professional development environment.
- Ability to work with light scripting in C++, especially in collaboration with engineers to support gameplay systems and implementation needs.
Requirements
- Proficiency in Unreal Engine 5, with the ability to implement and iterate on gameplay content directly in-engine.
Nice to have
- Experience with Unreal Engine's Gameplay Ability System (GAS).
- Experience supporting live games, combat tuning, or post-launch gameplay updates.
- Familiarity with enemy AI behaviors, encounter scripting, or animation state integration in Unreal.
- Strong interest in analyzing and deconstructing combat feel across modern games.
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This listing is sourced directly from Devoted Studios 1's careers page and normalized into a canonical job model.