Devoted Studios 1

Devoted Studios 1

Gameplay Designer

Montreal, Quebec, Canada · Full-time

Sponsorship not specifiedDetected 112 days ago
C++Unreal EngineCommunicationCollaboration

About the role

  • Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving.
  • Tune moment-to-moment combat feel, including responsiveness, readability, hit reactions, feedback timing, damage communication, and overall player satisfaction.
  • Help identify, triage, and resolve gameplay bugs, balance issues, exploits, and other player-impacting combat or ability problems.

Responsibilities

  • Design, prototype, implement, and iterate on player combat mechanics, including attacks, dodges, counters, cooldowns, combos, timing windows, and other core gameplay interactions.
  • Design and tune player ability kits, skill systems, and progression hooks, defining their inputs, effects, interactions, upgrade paths, and gameplay roles.
  • Work directly in Unreal Engine 5 to build and iterate on gameplay systems, with strong hands-on use of Blueprints for implementation, prototyping, and tuning.
  • Collaborate closely with gameplay engineers to support implementation, extend features, and work with light scripting in C++ where needed.
  • Design enemy archetypes, combat scenarios, and encounter structures that create readable threats and varied gameplay challenges.
  • Build and maintain design documentation, including combat specs, ability sheets, flow diagrams, stat tables, and tuning notes.
  • Support gameplay iteration across development and live updates, helping improve combat balance, ability performance, and player experience over time.
  • Partner with design, engineering, animation, VFX, audio, QA, and production to ensure gameplay systems are polished, maintainable, and aligned with project goals.
  • 3+ years of gameplay, combat, or systems design experience in a professional development environment.
  • Ability to work with light scripting in C++, especially in collaboration with engineers to support gameplay systems and implementation needs.

Requirements

  • Proficiency in Unreal Engine 5, with the ability to implement and iterate on gameplay content directly in-engine.

Nice to have

  • Experience with Unreal Engine's Gameplay Ability System (GAS).
  • Experience supporting live games, combat tuning, or post-launch gameplay updates.
  • Familiarity with enemy AI behaviors, encounter scripting, or animation state integration in Unreal.
  • Strong interest in analyzing and deconstructing combat feel across modern games.

This listing is sourced directly from Devoted Studios 1's careers page and normalized into a canonical job model.