Level Home
Principal Engineer, Game Systems
Austin · Principal
Sponsorship not specifiedDetected 182 days ago
C++Communication
About the role
- Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.
- We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That's why we're building:
Responsibilities
- Design, develop, and maintain high-quality, performant, and scalable software using C++ and high-level scripting in a Godot-derived tech stack
- Lead technical architecture decisions and drive engineering excellence on the EdTech team
- Collaborate closely with cross-functional teams to translate product requirements into functional solutions
- Collaborate with online services to deliver a seamless experience across multiple devices
- Work with producers to build and continuously improve a high-performance engineering team
- Deep expertise in C++ with a track record of architecting and building complex, performance-critical systems
Nice to have
- Experience with Godot
- Experience with real-time systems and multi-threaded programming
Skills
- Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.
- It's a difficult problem that requires brilliant people and tremendous effort over time.
- For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.
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This listing is sourced directly from Level Home's careers page and normalized into a canonical job model.