Blizzard Entertainment

Blizzard Entertainment

Senior Gameplay Engineer, Missions

Irvine, California, United States of America · Senior · Part-time

Sponsorship not specified$103k-$190kDetected 121 days ago
C++iOSEpicResearchCommunicationCollaborationProblem Solving

Stay score

odds of building a lasting career here

57Sponsors, lottery-bound
Cap-exempt (no lottery)0
Sponsors this role90
Entry-level history0
PERM / green-card track0
Lottery odds (Level III)83
Fits your clock70

Sponsors, but it's cap-subject — you still face the weighted lottery (~45% per draw at Level III). Good if you win; have a cap-exempt backup on your list.

Lottery odds assume a STEM candidate.

Personalize to your clock →

H-1B wage level

the lottery is wage-weighted — each level is one more entry

Level I · 1×
Level I$106,7871 entry
Level II$134,2022 entries
Level III$161,6373 entries
Level IV$189,0514 entries

The bottom of this range ($102,800) is below the Level I prevailing wage of $106,787. An H-1B cannot be filed below the prevailing wage, so an offer at the floor of this band could not be sponsored as posted.

Based on the DOL prevailing wage for this occupation and worksite, a base salary of $134,202 would place this position at wage Level II. That figure is within the posted range, and I'd like to target it. This role classifies under "Software Developers" for prevailing-wage purposes.

DOL prevailing wage, 2026-27 wage year · Software Developers (15-1252) · Los Angeles-Long Beach-Anaheim, CA. Wage level is derived by USCIS from the offered wage, occupation and worksite; the occupation shown is inferred from the job title.

Employer immigration record

from this employer's Department of Labor filings

Green-card filing pattern in this occupation

Context, not a finding about this posting: of this employer's 7 green-card filings in this occupation, 100% were for a worker who already held the job.

Green-card follow-through: 100%

Of 13 labor certifications old enough to have been used, 0 expired without the employer filing the next step. Median time from filing to decision: 384 days.100% of their filings were for a worker who already held the job.Only certifications past the 180-day window are counted — recent ones cannot have expired yet.

Files H-1B transfers

1 transfer filing in the last year, covering 1 worker. Median labor-condition decision: 7 days. An employer that already files transfers is one that can take over an existing H-1B.

Sourced from Department of Labor LCA, PERM and prevailing-wage disclosure data. Employer matching is by name, so figures may be split across an employer's legal entities. Absence of a filing means none appears in our copy of the data, not that none exists.

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About the role

  • Your Mission At Blizzard, we craft genre-defining games and legendary worlds for all to share.
  • We are looking for a Senior Gameplay Engineer, Missions to help craft a new, unannounced game for Blizzard.
  • You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose.

Responsibilities

  • Design, implement, and maintain gameplay systems that support mission-based experiences.
  • Collaborate with designers, artists, and engineers to deliver engaging and responsive gameplay features.
  • Develop scalable systems that support mission scripting, logic, and player interactions.
  • Optimize gameplay systems for performance, reliability, and maintainability across platforms.
  • Identify technical risks and drive solutions to complex gameplay challenges.
  • Partner with cross-disciplinary teams to align on priorities, requirements, and delivery timelines.
  • Mentor engineers and support knowledge sharing across the team.
  • Demonstrated experience collaborating across Design, Art, and Production in a cross-functional environment.
  • Experience developing gameplay systems in a AAA game engine.

Requirements

  • Experience 8+ years of professional experience in game development with a focus on gameplay engineering.
  • Experience contributing to shipped titles with mission-based or gameplay system features.
  • Experience owning features or systems from concept through implementation and iteration.
  • Knowledge & Skills Strong proficiency in C++ or other game programming languages.
  • Experience optimizing gameplay systems for performance across PC, Xbox, and PlayStation.
  • Strong problem-solving skills with the ability to navigate complex technical challenges.

Skills

  • Contribute to tools and workflows that improve iteration speed and development efficiency.
  • Experience working with debugging, profiling, and development tools.

Compensation

  • In the U.S., the standard base pay range for this role is $102,800.00 - $190,204.00 Annual.

Company info

  • Team Name: Unannounced Project Job Title: Senior Gameplay Engineer, Missions Requisition ID: R027632 Job Description: Your Mission At Blizzard, we craft genre-defining games and legendary worlds for all to share.
  • We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™.

This listing is sourced directly from Blizzard Entertainment's careers page and normalized into a canonical job model.