Blizzard Entertainment
Senior Gameplay Engineer, Missions
Irvine, California, United States of America · Senior · Part-time
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Sponsors, but it's cap-subject — you still face the weighted lottery (~45% per draw at Level III). Good if you win; have a cap-exempt backup on your list.
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Personalize to your clock →H-1B wage level
the lottery is wage-weighted — each level is one more entry
The bottom of this range ($102,800) is below the Level I prevailing wage of $106,787. An H-1B cannot be filed below the prevailing wage, so an offer at the floor of this band could not be sponsored as posted.
Based on the DOL prevailing wage for this occupation and worksite, a base salary of $134,202 would place this position at wage Level II. That figure is within the posted range, and I'd like to target it. This role classifies under "Software Developers" for prevailing-wage purposes.
DOL prevailing wage, 2026-27 wage year · Software Developers (15-1252) · Los Angeles-Long Beach-Anaheim, CA. Wage level is derived by USCIS from the offered wage, occupation and worksite; the occupation shown is inferred from the job title.
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from this employer's Department of Labor filings
Green-card filing pattern in this occupation
Green-card follow-through: 100%
Files H-1B transfers
Sourced from Department of Labor LCA, PERM and prevailing-wage disclosure data. Employer matching is by name, so figures may be split across an employer's legal entities. Absence of a filing means none appears in our copy of the data, not that none exists.
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About the role
- Your Mission At Blizzard, we craft genre-defining games and legendary worlds for all to share.
- We are looking for a Senior Gameplay Engineer, Missions to help craft a new, unannounced game for Blizzard.
- You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose.
Responsibilities
- Design, implement, and maintain gameplay systems that support mission-based experiences.
- Collaborate with designers, artists, and engineers to deliver engaging and responsive gameplay features.
- Develop scalable systems that support mission scripting, logic, and player interactions.
- Optimize gameplay systems for performance, reliability, and maintainability across platforms.
- Identify technical risks and drive solutions to complex gameplay challenges.
- Partner with cross-disciplinary teams to align on priorities, requirements, and delivery timelines.
- Mentor engineers and support knowledge sharing across the team.
- Demonstrated experience collaborating across Design, Art, and Production in a cross-functional environment.
- Experience developing gameplay systems in a AAA game engine.
Requirements
- Experience 8+ years of professional experience in game development with a focus on gameplay engineering.
- Experience contributing to shipped titles with mission-based or gameplay system features.
- Experience owning features or systems from concept through implementation and iteration.
- Knowledge & Skills Strong proficiency in C++ or other game programming languages.
- Experience optimizing gameplay systems for performance across PC, Xbox, and PlayStation.
- Strong problem-solving skills with the ability to navigate complex technical challenges.
Skills
- Contribute to tools and workflows that improve iteration speed and development efficiency.
- Experience working with debugging, profiling, and development tools.
Compensation
- In the U.S., the standard base pay range for this role is $102,800.00 - $190,204.00 Annual.
Company info
- Team Name: Unannounced Project Job Title: Senior Gameplay Engineer, Missions Requisition ID: R027632 Job Description: Your Mission At Blizzard, we craft genre-defining games and legendary worlds for all to share.
- We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™.
This listing is sourced directly from Blizzard Entertainment's careers page and normalized into a canonical job model.