Behaviour Interactive
Senior Level Designer - Unannounced Project
Montreal, QC · Senior
Sponsorship not specifiedDetected 19 days ago
Vue.jsUnreal EngineAR/VRLeadershipCollaboration
About the role
- You think in terms of flow, sightlines, pacing, and risk/reward.
- You know that a great map is a system as much as it is a place, one that holds up under the weight of dozens of playtests and still surprises players on their hundredth match.
- You're equally comfortable sketching a rough flow diagram and getting hands-on in engine to block out and test your ideas yourself.
Responsibilities
- Design and iterate on multiplayer maps / arenas / battlefields for an asymmetrical FPS, balancing tight, readable spaces with meaningful tactical options and strong use of verticality.
- Establish and maintain the level design metrics for the game (scale, pacing, cover spacing, engagement distances, traversal timing) to support multiple modes of traversal.
- Work hand-in-hand with the Art Director, tech, and environment artists rapidly prototyping ideas in Blueprints to validate gameplay before committing to production.
- you build the spaces where every fight, decision, and story moment happens.
- Établir et maintenir métriques de level design du jeu (échelle, rythme, espacement des couvertures, distances d'engagement, temps de déplacement/traversée) afin de soutenir plusieurs modes de déplacement et de traversée;
Requirements
- Strong, hands-on experience with Unreal Engine and solid experience with Blueprints, comfortable scripting your own prototypes alongside programmers.
Benefits
- Solid fundamentals in space, pacing, flow, and player guidance, with the ability to project unfinished blockouts into a final art vision alongside the art team.
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