Behaviour Interactive

Behaviour Interactive

Senior Level Designer - Unannounced Project

Montreal, QC · Senior

Sponsorship not specifiedDetected 19 days ago
Vue.jsUnreal EngineAR/VRLeadershipCollaboration

About the role

  • You think in terms of flow, sightlines, pacing, and risk/reward.
  • You know that a great map is a system as much as it is a place, one that holds up under the weight of dozens of playtests and still surprises players on their hundredth match.
  • You're equally comfortable sketching a rough flow diagram and getting hands-on in engine to block out and test your ideas yourself.

Responsibilities

  • Design and iterate on multiplayer maps / arenas / battlefields for an asymmetrical FPS, balancing tight, readable spaces with meaningful tactical options and strong use of verticality.
  • Establish and maintain the level design metrics for the game (scale, pacing, cover spacing, engagement distances, traversal timing) to support multiple modes of traversal.
  • Work hand-in-hand with the Art Director, tech, and environment artists rapidly prototyping ideas in Blueprints to validate gameplay before committing to production.
  • you build the spaces where every fight, decision, and story moment happens.
  • Établir et maintenir métriques de level design du jeu (échelle, rythme, espacement des couvertures, distances d'engagement, temps de déplacement/traversée) afin de soutenir plusieurs modes de déplacement et de traversée;

Requirements

  • Strong, hands-on experience with Unreal Engine and solid experience with Blueprints, comfortable scripting your own prototypes alongside programmers.

Benefits

  • Solid fundamentals in space, pacing, flow, and player guidance, with the ability to project unfinished blockouts into a final art vision alongside the art team.

This listing is sourced directly from Behaviour Interactive's careers page and normalized into a canonical job model.