Nintendo

Nintendo

Tools Engineer - Systems (Retro Studios)

Austin, TX

Sponsorship not specified$10k-$15kDetected 25 days ago
LeadershipCommunicationMentoring

About the role

  • Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
  • Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture.
  • With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.

Responsibilities

  • Adapt system designs to changing requirements while maintaining scalability, performance, and stability
  • Collaborate with cross-functional teams to define requirements, communicate decisions, and deliver effective solutions
  • Design, build, and maintain tools, applications, libraries, and plugins for game content creation

Nice to have

  • Strong understanding of WPF
  • Previous GameDev experience
  • Familiarity with workflow needs of different departments.
  • 15 years' experience in game development or related industry preferred.

Skills

  • Conduct code and technical reviews to ensure quality and identify opportunities for improvement
  • Contribute hands-on as an individual contributor while supporting overall project and studio goals

Compensation

  • $10k-$15k

Benefits

  • Architect and evolve large-scale systems, defining and driving a clear technical vision and roadmap

Company info

  • Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development.

This listing is sourced directly from Nintendo's careers page and normalized into a canonical job model.