Nintendo
Tools Engineer - Systems (Retro Studios)
Austin, TX
Sponsorship not specified$10k-$15kDetected 25 days ago
LeadershipCommunicationMentoring
About the role
- Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
- Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture.
- With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
Responsibilities
- Adapt system designs to changing requirements while maintaining scalability, performance, and stability
- Collaborate with cross-functional teams to define requirements, communicate decisions, and deliver effective solutions
- Design, build, and maintain tools, applications, libraries, and plugins for game content creation
Nice to have
- Strong understanding of WPF
- Previous GameDev experience
- Familiarity with workflow needs of different departments.
- 15 years' experience in game development or related industry preferred.
Skills
- Conduct code and technical reviews to ensure quality and identify opportunities for improvement
- Contribute hands-on as an individual contributor while supporting overall project and studio goals
Compensation
- $10k-$15k
Benefits
- Architect and evolve large-scale systems, defining and driving a clear technical vision and roadmap
Company info
- Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development.
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This listing is sourced directly from Nintendo's careers page and normalized into a canonical job model.