Insomniac Games
Lead Systems Designer
United States, Remote
Sponsorship not specified$153k-$229kDetected 13 days ago
IllustratorDesign SystemsProject ManagementMayaUnityUnreal EngineCommunicationCollaborationMentoringMicrosoft Office
About the role
- Essential Duties and Responsibilities - Responsible for managing, mentoring, and directing a team of Systems Designers, including regular coaching, career development, and performance management.
- Supervisory Duties Directly supervises a team of Systems Designers.
- Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws.
Responsibilities
- include interviewing and training employees; planning, assigning, and directing work; appraising performance; resolving problems together with the Team and Design Department leadership.
- Oversees and directly works on the design, prototyping, iteration and polish of gameplay systems such as player mechanics, non-combat systems, world simulation, economy, progression, or game balance.
- May lead one or more development pods of cross-discipline contributors.
- Directly prototypes, implements, and iterates on gameplay systems through proprietary internal tools and scripting systems.
- Works directly with Gameplay Programming counterparts to best leverage skills and creativity across both departments for systems design and implementation.
- Creates tutorial videos and documentation to support systems.
- Works with Project Management to plan and maintain the systems design schedule, set priorities, plan milestones, and assign work to Systems Designers.
- Proactively communicates across the team to create alignment among stakeholders and clarity about status, direction, and dependencies.
- Regularly reviews design work in progress, proactively gathers feedback, and drives iteration and quality.
- Accountable for creative quality of all game design systems work and for ensuring the team is hitting on-screen quality targets for each milestone.
Skills
- Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
- Intermediate knowledge of Maya or other major 3D modeling programs.
- Adobe Illustrator experience and UE4 Blueprint scripting skills are a plus.
- Working knowledge of Microsoft Office Suite.
- Strong communication skills including verbal and written skills are required.
- Click here to learn more.
- $152,900 - $229,300 USD
Compensation
- At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Benefits
- Runs brainstorms / reviews, creates buy-in and alignment, and champions design vision and values through clear communication and inclusivity.
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This listing is sourced directly from Insomniac Games's careers page and normalized into a canonical job model.