AdGlobe
Lead level designer
Montréal, QC, Canada
Sponsorship not specifiedDetected 1905 days ago
Design SystemsPerformance ManagementMayaUnreal EngineCommunicationCritical Thinking
About the role
- We also have the chance to contribute directly on exclusive Japanese titles alongside our sister studios, to help the product shine locally but also worldwide.
Responsibilities
- Possess a comprehensive understanding of the design process including level design, weapons, AI, controls, UI, etc.
- Collaborate with other leads and producers on the implementation of cross discipline mechanics
- Create and maintain high quality Level Design and Mission Design Documents
- Involved in the analysis of the needs of the design team
- Help build better, more efficient processes with team
- Manage / mentor other Level Designers
- Use UNREAL 4 to create and debug content.
- Manage designers in the creation of single player content (levels, player mechanics, ai behaviors, scripted moments)
- Create and pitch high level ideas to the team
- Provide feedback to Production and help create development schedules for design
Requirements
- Minimum 10 years of experience in level design with at least 5 years in a lead role
Benefits
- Develop missions and levels according to the global vision of the game, the characters' type and the games' objective
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This listing is sourced directly from AdGlobe's careers page and normalized into a canonical job model.