Hasbro
Senior Environment Artist
Canada · Senior
Sponsorship not specifiedDetected 7 days ago
SparkPhotoshopBlenderMaya3ds MaxUnreal EngineCommunication
About the role
- This is your chance to shape legendary play that lasts a lifetime.
- As we continue to grow and explore new realms, we're seeking passionate, curious, and innovative minds to join the adventure.
Responsibilities
- Collaborate with the Art Director and environment team to establish and maintain the visual style of game environments.
- Build visually compelling, high-fidelity 3D environments, including open world landscapes, architecture, and props, while establishing strong compositions.
- Work closely with Level Design to ensure environments support gameplay, exploration, readability, and player experience.
- Develop environment assets from concept through final polish, ensuring consistency with the project's visual direction.
- Develop and maintain high-quality materials and shaders that support the visual goals of the project while meeting performance requirements.
- Optimize assets and environments to meet technical and performance requirements while maintaining visual quality across target platforms.
- Collaborate with Technical Art and Engineering teams to identify and resolve environment art challenges and improve production workflows.
- Solid experience working within Unreal Engine to create open world environments.
- Deep understanding of composition, color theory, lighting, atmospheric design, and environmental storytelling.
- Ability to create environments that support level design needs such as player guidance, exploration, exotic traversal, and immersive world building.
Requirements
- 5+ years of experience as an Environment Artist in the game industry, including experience on at least one shipped AAA title.
- Strong proficiency with 3D modeling tools such as Maya, 3ds Max, or Blender, and sculpting tools such as ZBrush.
- Expertise in texture, material, and shader creation using tools such as Substance, Photoshop, and Unreal Engine.
- Experience creating modular environment kits and reusable asset libraries for large-scale game worlds.
- Strong understanding of real-time performance considerations, asset optimization, and environment scalability.
Nice to have
- Experience with procedural content creation tools such as Houdini.
- Experience creating large-scale, open world game environments.
- Experience contributing to visual benchmark development during pre-production.
- Wizards is committed to equality of opportunity in all aspects of employment.
- The above is intended to describe the general content of and the requirements for satisfactory performance in this position.
- It is not to be construed as an exhaustive statement of the duties, responsibilities, or requirements of the position.
- Financial Well-being
- Volunteer and Community Initiatives
Compensation
- Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility.
Benefits
- Health & Wellness
- Time Off to Recharge
- Learning & Development
- Exclusive Perks
Company info
- We're looking for curious adventurers ready to find their party, fueled by imagination and drive to build what's never been built before.
- At Wizards of the Coast, we harness the power of imagination and connection to create unforgettable experiences.
- In every pursuit our mission is to inspire a lifetime love of games.
- We're looking for a passionate and dedicated Senior Environment Artist to join the Montreal team and help bring our first AAA game to life.
This listing is sourced directly from Hasbro's careers page and normalized into a canonical job model.