Blizzard Entertainment
Lead Software Engineer, Tools
Irvine, California, United States of America · Part-time
Sponsorship not specified$124k-$229kDetected 31 days ago
C++iOSUnreal EngineEpicResearchLeadershipCommunication
About the role
- As a key member of the development team and a technical and people leader, you will guide a team responsible for the development and evolution of workflows and tools that artists, designers, and programmers rely on every day.
- By directly managing engineers and collaborating closely with project leadership, you will help define strategic initiatives and establish clear, achievable goals aligned with project needs.
- This role offers a flexible hybrid work week from our Irvine, CA studio location, with a mix of remote and on-site days.
Responsibilities
- Lead, evaluate, and mentor an engineering team responsible for the core editor experience, tools, and asset‑creation pipelines.
- Partner with production staff and the broader leadership team on milestone planning and tracking development progress.
- Collaborate closely with designers, artists, and other cross-functional partners to understand workflow needs and translate them into intuitive and efficient tooling solutions, with a focus on scalability and long‑term maintainability.
- Author and maintain tooling technical design documents outlining key architectural decisions, features, milestones, and technical risks.
- Practical, solution‑oriented mindset that builds upon the ideas and work of others.
- We are looking for a Lead Tools Software Engineer to help craft a new, unannounced game for Blizzard.
Requirements
- Experience 8+ years of experience in game development engineering, or a combination of applicable training and experience.
- Experience using Unreal Engine, working with both C++ and Blueprint.
- Proven experience designing and implementing game‑creation software or developer tools.
- Experience working within large, cross‑disciplinary development environments.
- Knowledge and Skills Advanced knowledge of C++, including established patterns and modern language features.
- Ability to produce frequent, readable, and well‑tested code commits.
- Strong understanding of effective user interactions and developer experience.
- Excellent communication skills, including the ability to clearly share ideas, provide meaningful feedback, and actively listen.
- Experience making games with large, open worlds.
- Minimum Requirements Experience 8+ years of experience in game development engineering, or a combination of applicable training and experience.
Skills
- Lead Software Engineer, Tools | Unannounced |
Compensation
- In the U.S., the standard base pay range for this role is $124,000.00 - $229,400.00 Annual.
Company info
- Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards.
- We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™.
- Your Mission At Blizzard, we craft genre‑defining games and legendary worlds for all to share.
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This listing is sourced directly from Blizzard Entertainment's careers page and normalized into a canonical job model.