Blizzard Entertainment

Blizzard Entertainment

Lead Software Engineer, Tools

Irvine, California, United States of America · Senior · Part-time

Sponsorship not specified$124k-$229kDetected 122 days ago
C++iOSUnreal EngineEpicResearchLeadershipCommunication

Stay score

odds of building a lasting career here

61Sponsors, lottery-bound
Cap-exempt (no lottery)0
Sponsors this role90
Entry-level history0
PERM / green-card track0
Lottery odds (Level IV)94
Fits your clock70

Sponsors, but it's cap-subject — you still face the weighted lottery (~61% per draw at Level IV). Good if you win; have a cap-exempt backup on your list.

Lottery odds assume a STEM candidate.

Personalize to your clock →

H-1B wage level

the lottery is wage-weighted — each level is one more entry

Level I · 1×
Level I$106,7871 entry
Level II$134,2022 entries
Level III$161,6373 entries
Level IV$189,0514 entries

$10,202 more — $134,202 — moves this role to Level II and 2 lottery entries. That figure is inside the range the employer already advertised.

Based on the DOL prevailing wage for this occupation and worksite, a base salary of $134,202 would place this position at wage Level II. That figure is within the posted range, and I'd like to target it. This role classifies under "Software Developers" for prevailing-wage purposes.

DOL prevailing wage, 2026-27 wage year · Software Developers (15-1252) · Los Angeles-Long Beach-Anaheim, CA. Wage level is derived by USCIS from the offered wage, occupation and worksite; the occupation shown is inferred from the job title.

Employer immigration record

from this employer's Department of Labor filings

Green-card filing pattern in this occupation

Context, not a finding about this posting: of this employer's 7 green-card filings in this occupation, 100% were for a worker who already held the job.

Green-card follow-through: 100%

Of 13 labor certifications old enough to have been used, 0 expired without the employer filing the next step. Median time from filing to decision: 384 days.100% of their filings were for a worker who already held the job.Only certifications past the 180-day window are counted — recent ones cannot have expired yet.

Files H-1B transfers

1 transfer filing in the last year, covering 1 worker. Median labor-condition decision: 7 days. An employer that already files transfers is one that can take over an existing H-1B.

Sourced from Department of Labor LCA, PERM and prevailing-wage disclosure data. Employer matching is by name, so figures may be split across an employer's legal entities. Absence of a filing means none appears in our copy of the data, not that none exists.

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About the role

  • Your Mission At Blizzard, we craft genre‑defining games and legendary worlds for all to share.
  • As a key member of the development team and a technical and people leader, you will guide a team responsible for the development and evolution of workflows and tools that artists, designers, and programmers rely on every day.
  • By directly managing engineers and collaborating closely with project leadership, you will help define strategic initiatives and establish clear, achievable goals aligned with project needs.

Responsibilities

  • Lead, evaluate, and mentor an engineering team responsible for the core editor experience, tools, and asset‑creation pipelines.
  • Partner with production staff and the broader leadership team on milestone planning and tracking development progress.
  • Collaborate closely with designers, artists, and other cross-functional partners to understand workflow needs and translate them into intuitive and efficient tooling solutions, with a focus on scalability and long‑term maintainability.
  • Author and maintain tooling technical design documents outlining key architectural decisions, features, milestones, and technical risks.

Requirements

  • Experience 8+ years of experience in game development engineering, or a combination of applicable training and experience.
  • Experience using Unreal Engine, working with both C++ and Blueprint.
  • Experience working within large, cross‑disciplinary development environments.
  • Knowledge and Skills Advanced knowledge of C++, including established patterns and modern language features.
  • Ability to produce frequent, readable, and well‑tested code commits.
  • Strong understanding of effective user interactions and developer experience.
  • Excellent communication skills, including the ability to clearly share ideas, provide meaningful feedback, and actively listen.

Skills

  • Project Job Title:
  • Lead Software Engineer, Tools | Unannounced |
  • Irvine, CA Requisition ID:
  • Proven experience designing and implementing game‑creation software or developer tools.
  • Strong debugging and problem‑solving skills.

Compensation

  • In the U.S., the standard base pay range for this role is $124,000.00 - $229,400.00 Annual.

Company info

  • We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™.
  • We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
  • We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities.

This listing is sourced directly from Blizzard Entertainment's careers page and normalized into a canonical job model.