Blizzard Entertainment
Lead Software Engineer, Tools
Irvine, California, United States of America · Senior · Part-time
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odds of building a lasting career here
Sponsors, but it's cap-subject — you still face the weighted lottery (~61% per draw at Level IV). Good if you win; have a cap-exempt backup on your list.
Lottery odds assume a STEM candidate.
Personalize to your clock →H-1B wage level
the lottery is wage-weighted — each level is one more entry
$10,202 more — $134,202 — moves this role to Level II and 2 lottery entries. That figure is inside the range the employer already advertised.
Based on the DOL prevailing wage for this occupation and worksite, a base salary of $134,202 would place this position at wage Level II. That figure is within the posted range, and I'd like to target it. This role classifies under "Software Developers" for prevailing-wage purposes.
DOL prevailing wage, 2026-27 wage year · Software Developers (15-1252) · Los Angeles-Long Beach-Anaheim, CA. Wage level is derived by USCIS from the offered wage, occupation and worksite; the occupation shown is inferred from the job title.
Employer immigration record
from this employer's Department of Labor filings
Green-card filing pattern in this occupation
Green-card follow-through: 100%
Files H-1B transfers
Sourced from Department of Labor LCA, PERM and prevailing-wage disclosure data. Employer matching is by name, so figures may be split across an employer's legal entities. Absence of a filing means none appears in our copy of the data, not that none exists.
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About the role
- Your Mission At Blizzard, we craft genre‑defining games and legendary worlds for all to share.
- As a key member of the development team and a technical and people leader, you will guide a team responsible for the development and evolution of workflows and tools that artists, designers, and programmers rely on every day.
- By directly managing engineers and collaborating closely with project leadership, you will help define strategic initiatives and establish clear, achievable goals aligned with project needs.
Responsibilities
- Lead, evaluate, and mentor an engineering team responsible for the core editor experience, tools, and asset‑creation pipelines.
- Partner with production staff and the broader leadership team on milestone planning and tracking development progress.
- Collaborate closely with designers, artists, and other cross-functional partners to understand workflow needs and translate them into intuitive and efficient tooling solutions, with a focus on scalability and long‑term maintainability.
- Author and maintain tooling technical design documents outlining key architectural decisions, features, milestones, and technical risks.
Requirements
- Experience 8+ years of experience in game development engineering, or a combination of applicable training and experience.
- Experience using Unreal Engine, working with both C++ and Blueprint.
- Experience working within large, cross‑disciplinary development environments.
- Knowledge and Skills Advanced knowledge of C++, including established patterns and modern language features.
- Ability to produce frequent, readable, and well‑tested code commits.
- Strong understanding of effective user interactions and developer experience.
- Excellent communication skills, including the ability to clearly share ideas, provide meaningful feedback, and actively listen.
Skills
- Project Job Title:
- Lead Software Engineer, Tools | Unannounced |
- Irvine, CA Requisition ID:
- Proven experience designing and implementing game‑creation software or developer tools.
- Strong debugging and problem‑solving skills.
Compensation
- In the U.S., the standard base pay range for this role is $124,000.00 - $229,400.00 Annual.
Company info
- We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™.
- We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
- We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities.
This listing is sourced directly from Blizzard Entertainment's careers page and normalized into a canonical job model.