Nintendo
Tools Engineer - User Interface (Retro Studios)
Austin, TX
Sponsorship not specifiedDetected 25 days ago
C#Problem Solving
About the role
- Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
- Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture.
- With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
Requirements
- Proficiency building Windows desktop applications with C# / WPF
- Strong understanding of MVVM patterns
Nice to have
- Understanding of UI/UX principles
- Knowledge of internal WPF implementation details
- Experience creating new, reusable UI controls
- Previous GameDev experience
- Familiarity with workflows needs of different departments.
- 6 years' experience in game development or related industry preferred.
Skills
- Quickly learn and navigate unfamiliar codebases with minimal documentation
- Communicate clearly and consistently with cross-functional teams to ensure alignment and issue resolution
- Ask thoughtful questions and actively contribute to team knowledge sharing and problem solving
- Estimate work and contribute to team iteration planning
- Continuously expand technical knowledge by working across new areas of the toolset
- Contribute as a member of the broader engineering team to meet project and studio commitments
Company info
- Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development.
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This listing is sourced directly from Nintendo's careers page and normalized into a canonical job model.