Nintendo

Nintendo

Tools Engineer - User Interface (Retro Studios)

Austin, TX

Sponsorship not specifiedDetected 25 days ago
C#Problem Solving

About the role

  • Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
  • Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture.
  • With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.

Requirements

  • Proficiency building Windows desktop applications with C# / WPF
  • Strong understanding of MVVM patterns

Nice to have

  • Understanding of UI/UX principles
  • Knowledge of internal WPF implementation details
  • Experience creating new, reusable UI controls
  • Previous GameDev experience
  • Familiarity with workflows needs of different departments.
  • 6 years' experience in game development or related industry preferred.

Skills

  • Quickly learn and navigate unfamiliar codebases with minimal documentation
  • Communicate clearly and consistently with cross-functional teams to ensure alignment and issue resolution
  • Ask thoughtful questions and actively contribute to team knowledge sharing and problem solving
  • Estimate work and contribute to team iteration planning
  • Continuously expand technical knowledge by working across new areas of the toolset
  • Contribute as a member of the broader engineering team to meet project and studio commitments

Company info

  • Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development.

This listing is sourced directly from Nintendo's careers page and normalized into a canonical job model.