Cloudchamberen
Senior Combat Designer (Encounters)
Novato, California, United States · Senior · Full-time
Sponsorship not specified$15k-$25kDetected 12 days ago
Unreal EngineCommunicationCollaboration
About the role
- As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping unforgettable encounters throughout the world of BioShock 4.
- You will set the standard for what interactive gameplay moments look and feel like in our game, crafting engaging, high-quality combat encounters and narrative-driven events.
- Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.
Responsibilities
- Create and script engaging gameplay encounters that highlight the core systems and pacing of the project.
- Work closely with the Combat Lead, World Lead, and Systems Lead to determine the best possible technical and creative approaches for encounter design.
- Partner with multi-disciplinary pods to build and polish encounter content through scripting, layout iteration, and review.
- Drive collaboration with stakeholders across AI, progression, exploration, and narrative to ensure variety and seamless world integration.
- Deliver work within established project targets and maintain the high quality standards of the company.
- Deep experience scripting encounters and developing compelling moment-to-moment gameplay.
- We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions.
- We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
Requirements
- This position requires professional proficiency in both French and English.
- Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
Skills
- A minimum of 5 years of professional experience in the video game industry.
- Experience on at least one AAA project as a Designer, or Senior Designer.
- Expert knowledge of Unreal Engine and visual scripting tools.
Compensation
- The pay range for this position in California at the start of employment is expected to be between $100,200 and $148,320 per Year.
Benefits
- In this role, you will support the creative vision of the project, ensuring the design intent is translated into a performant reality while taking ownership of complex design challenges.
- Regular, full-time employees are also eligible for a range of benefits at the
Company info
- At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
- The pay range for this position in California at the start of employment is expected to be between $100,200 and $148,320 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage
- 14 paid holidays per calendar year
- paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program
- At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits.
- Great games are born from great collaborations, supported by a culture that brings out the best in our teams.
- The pay range for this position in California at the start of employment is expected to be between $100,200 and $148,320 per Year.
- However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
- Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
- Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
- For candidates located in Quebec:
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This listing is sourced directly from Cloudchamberen's careers page and normalized into a canonical job model.